Difference between revisions of "Geoscope"

From Organic Design wiki
(See also: Croquet)
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== See also ==
 
== See also ==
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*[[Croquet]] ''- Excellent 3D environment meeting all the criteria of the [[project]]''
 
*[[Wikipedia:Simulated reality]]
 
*[[Wikipedia:Simulated reality]]
 
*[[Wikipedia:Brain-computer interface]]
 
*[[Wikipedia:Brain-computer interface]]
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*[[Wikipedia:Omega Point (Tipler)]]
 
*[[Wikipedia:Omega Point (Tipler)]]
 
*[[Wikipedia:The Sims]]
 
*[[Wikipedia:The Sims]]
*[http://www.opencroquet.org/index.php/Main_Page The Croquet Consortium]
 
 
[[Category:Philosophy]][[Category:Nodal Applications]]
 
[[Category:Philosophy]][[Category:Nodal Applications]]
  

Revision as of 08:44, 13 July 2008

Simulated reality is the proposition that reality could be simulated—often computer simulated—to a degree indistinguishable from "true" reality. It could contain conscious minds which may or may not know that they are living inside a simulation. In its strongest form, the "simulation hypothesis" claims it is probable that we are actually living in such a simulation.

This is different from the current, technologically achievable concept of virtual reality. Virtual reality is easily distinguished from the experience of "true" reality; participants are never in doubt about the nature of what they experience. Simulated reality, by contrast, would be hard or impossible to distinguish from "true" reality.

The idea of a simulated reality raises several questions:

  • Is it possible, even in principle, to tell whether we are in a simulated reality?
  • Is there any difference between a simulated reality and a "real" one?
  • How should we behave if we knew that we were living in a simulated reality?

Fuller's Geoscope

Arnow quotes Fuller as having once said, "There is no energy crisis, food crisis or environmental crisis. There is only a crisis of ignorance."

What are the organisations for? What are their goals? How have those goals changed over time, and what's their rate of achievement? All perfectly valid and obvious questions for someone to ask of an organisation. But if you were to ask where to find these answers for your country or the world, nobody could tell you.

Fuller conceived of a Geoscope which might serve to ameliorate humanity's ignorance of its own condition. "Consequences of various world plans could be computed and projected using the accumulated history-long inventory... of data," he wrote. "All the world would be dynamically viewable and picturable and radioable [sic] to all the world, so that common consideration... of all world problems by all world people would become a practical everyday, hour and minute event."

Our ideas for Simulated Reality and Geoscope

The ideal interface for the project would be as human speech and real-world simulation. The main focus being on the ability to represent real-world situations semantically and render them in a "sims"-like 3D context. By combining this with the network's own ability to describe and simulate organisations, this allows a full "microworlds" (see the fifth discipline) version of Fuller's Geoscope.

The first stage would be to have a single kind of object; a sphere which represents the centre of the infinite space. Additional spheres can be created of any size and are located with respect to each other. The space is potentially infinite in that there's no limit to the position or size of spheres. The interface allows logarithmic manipulation of position and scale.

By allowing nodal concepts to be associated with the spheres in the space, collaboration on collections of ideas within the space can begin. More complex objects could later be created and collaborated on, probably starting by adding textures to the spheres, then moving to conglomerates and general meshes. The time aspect can be added as another dimension of the space and interface allowing spheres properties to undergo change. For example adding simplified gravity for orbital motion. Ideas about the future and past could be incorporated into the collaborative content.

Note that this method of handling the time aspect does not mean that continuous processing is occurring to keep the content of the space up to date. All content is updated at the time of observation, but with caching and reuse applied across requests throughout the network.

3D Development Links

See also

Youtube