Talk:Pie menu

From Organic Design wiki
Revision as of 00:04, 31 January 2012 by Phalseid (talk | contribs) (added notes from client)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

notes from client:


  • For March 15 (not end of March), what we need is a proof of concept. This doesn't mean that it works for all pages or necessarily does everything we want it to but that it at least will give people something close that they can play with and respond to (we want review comments on this).
  • There are going to be repetitive links (e.g. the same article might be referenced multiple times) - will this show up many times? This might negate part of the "real estate issue" (my sense is that the links aren't that many when you take out duplicates, but I could be wrong).
  • Can we filter out links by category? For example, can we say if the link goes to glossary, primary reference, etc. that we won't include it? Again, this is for the proof of concept (we might change this for 1.0) - but if that's possible that would further help address the real estate issue.
  • We talked about how the nodes open and branch out, then how opening any new levels may crowd nodes from previous levels that are opened. The way it is set up now, the nodes keep opening on the page and coming close to overlapping each other. Most of the sample nodes provided only have 5 nodes open at once, so since most of our material will go beyond this number it will get quite crowded quickly. As a solution we talked about fading the

previous levels so the current being viewed is the only level that stands out. Fading on previous levels sounds good. However, I would consider this a "nice to have" that is not critical for the proof of concept. (If we can do it great, but I'd rather have something on March 15 and not have this if that's the trade off).

  • We talked about the size/space this sample will take up. This is something we’ll have to discuss. Peder suggested we could fade the page’s content so that the graphic can expand over it. That's actually exactly what I had in mind. However, for 0.75, if we need to even have a separate page for the proof of concept and work out the details for 1.0, we can do that.
  • Peder, after I played with the sample I noticed that the navigational (back button) was not working and when previous levels clicked are faded there is no way to ‘go back’ or ‘start over’. I’m sure this may be because it’s a sample, but I just want to flag that we’ll want to figure out a way users can un-collapse a level and/or collapse everything so they can ‘start over’ without having to re-click each node to get back to the

beginning.

  • A +/- toggle capability would be nice. Not sure how much harder this makes the problem. I think this one is important enough for March 15.