Difference between revisions of "User:Saul/calculus"

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(Solid of Revolution)
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Also if the line crosses the '''x''' axis more than twice then there will be more than two values where '''x = 0''' and at least one positive area and a negative area, these will at least partially cancel each other out if only the left most and right most '''x''' values are taken, so to effectively calculate the area the absolute areas between every set of points (where '''x = 0''') muse be calculated.
 
Also if the line crosses the '''x''' axis more than twice then there will be more than two values where '''x = 0''' and at least one positive area and a negative area, these will at least partially cancel each other out if only the left most and right most '''x''' values are taken, so to effectively calculate the area the absolute areas between every set of points (where '''x = 0''') muse be calculated.
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==== Solid of Revolution ====
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A cool use for integration is to calculate a solid of revolution - the volume of a shape that is made from the area of two points spun around a axis, for example a triangle could create a cone.<br>
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The formulae for this is as follows:<br>
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'''V = &Pi; <sub>a</sub><span style="font-size: 2em;">&int;<sup style="font-size: .5em;"><sup>b</sup></sup></span> &fnof;<sup>2</sup>(x) dx'''

Revision as of 22:42, 5 October 2019

Differentiation

We will use the function notation ƒ(x) which just applies some action to x like this function will double x: ƒ(x) = 2x
Differentiation of a function is taking a function (usually a curve) and finding the gradient at the single instant of x.
For example the function ƒ(x) = x2 will represent a 'U' shaped curve, the gradient at point x will be: ƒ(x) = 2x
A derivative of a function will be notated with ƒ, second derivatives are marked ƒ′′ and so on.

Various Rules

Note: n represents a real number, and a represents a constant.

ƒ(x) = xn
ƒ(x) = nxn-1

ƒ(x) = axn
ƒ(x) = anxn-1

ƒ(x) = a
ƒ(x) = 0

ƒ(x) = x
ƒ(x) = 1


ƒ(x) = fg
ƒ(x) = fg + gf

ƒ(x) = f/g
ƒ(x) = (fg - gf) / g2


ƒ(x) = sin(x)
ƒ(x) = cos(x)

ƒ(x) = cos(x)
ƒ(x) = -sin(x)

ƒ(x) = tan(x)
ƒ(x) = 1 / cos2(x) = sec2(x)

Integration

Integration is the reverse of differentiation, sometimes known as anti-derivative.
Integration is usually noted like so:
ƒ(x)dx = ƒ(x) + c
Where dx shows that it will be the integral relative to x (there may be other variables in the equation).
c represents a unknown constant - this must exist because when a function is derived (differentiation) some information is lost so c is to make up for that loss.

Various Rules

k represents a constant.
k dx = k + c

kx dx = kx dx

xn dx = xn + 1 / (n + 1)

( ƒ(x) ± g(x) )dx = ƒ(x)dx ± g(x)dx

(1 / x) dx = Ln(x) + c
Note: Ln(x) = Loge(x)

Uses

Area

A use of integration is to find the area between a line and the x axis between two points on a graph.
The area between the two points a and b (where x = 0) can be found like so:

First find the derivative:

abƒ(x) dx = ƒ(x)

Say that the derivative is F, then find the difference of the values for F for each limit like so:

F(b) - F(a) = Area

Note that the area will be negative if it is under the x axis and positive if above.

Also if the line crosses the x axis more than twice then there will be more than two values where x = 0 and at least one positive area and a negative area, these will at least partially cancel each other out if only the left most and right most x values are taken, so to effectively calculate the area the absolute areas between every set of points (where x = 0) muse be calculated.

Solid of Revolution

A cool use for integration is to calculate a solid of revolution - the volume of a shape that is made from the area of two points spun around a axis, for example a triangle could create a cone.
The formulae for this is as follows:
V = Π ab ƒ2(x) dx