Difference between revisions of "Philosophy of the holarchy"

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An idealistic model does not deny the existence of the material world, it's just denying it's existence outside of consciousness. An idealistic model still needs to account rationally for the way we perceive reality behaving.
 
An idealistic model does not deny the existence of the material world, it's just denying it's existence outside of consciousness. An idealistic model still needs to account rationally for the way we perceive reality behaving.
  
The need for an idealistic model stems from the fact that every experience we have or can hear about from anyone else involves a group of entities having a perspective onto a shared reality that appears external and physical. These perspectives are private and local, the external reality is shared.
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As Max Plank said in the quote above, we can't get behind consciousness. Some think this is irrelevant due to the fact that we can use machines to observe reality objectively on our behalf, thus overcoming the limitations of conscious perception. But this is not the case, all interactions with our machines, including their design, construction, operation and analysis take place within the field of consciousness.
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This means that if we want to look at the most general aspects of reality while relying on the minimum of assumptions, we're forced to do this within the context of the space of conscious experiences.
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This ontologically fundamental idealistic perspective also mirrors perfectly the perspective of a holon organisation in the simple informational context of the holarchy network, because a holon is an agent in the society of organisations. So when we describe our four-quadrant model, we can do so in the simplified information technology context of the holarchy rather than the complex arena of conscious content and biological evolution.
  
 
== Agent-arena model ==
 
== Agent-arena model ==
Many of the idealistic models are agent-oriented, which means that they describe societies of individual autonomous interacting agents in a shared arena, each having their own private mind, body and an individual perspective onto a shared aspect of experiential space. This is often called the ''agent-arena model''.
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Many of the idealistic models are agent-oriented, which means that they describe societies of individual autonomous agents interacting together within a shared arena, each having their own private mind, body and an individual perspective onto a shared aspect of experiential space. This is often called the ''agent-arena model''.
  
 
The agent-arena model, as the name suggests, primarily defines the relationship ''between'' agent and arena, the actual agent and arena objective actualities are an evolutionary product of the relationship. This also means that the four-quadrant form is not just the arena within which agents reside, it also encompasses the "minds and bodies" of all the agents too.
 
The agent-arena model, as the name suggests, primarily defines the relationship ''between'' agent and arena, the actual agent and arena objective actualities are an evolutionary product of the relationship. This also means that the four-quadrant form is not just the arena within which agents reside, it also encompasses the "minds and bodies" of all the agents too.
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The definition of the agent-arena relationship is the base-class or general-case of all agent experiences. Defining the fundamental aspects common to all experience. As conscious agents, we ourselves are all familiar with the fundamental aspects. It's the commonality we find across all experience; that it takes place in the context of a society of autonomous self-sovereign individuals all with our own physical bodies, private mind. These are experienced as dynamic content developing in the context of past, present and future
 
The definition of the agent-arena relationship is the base-class or general-case of all agent experiences. Defining the fundamental aspects common to all experience. As conscious agents, we ourselves are all familiar with the fundamental aspects. It's the commonality we find across all experience; that it takes place in the context of a society of autonomous self-sovereign individuals all with our own physical bodies, private mind. These are experienced as dynamic content developing in the context of past, present and future
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== Organisation ==
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The general organisational context is that rational agents operate in alignment with the organisational context they find themselves within. Such alignment involves applying ones own knowledge, experience, circumstances and resources to continuous improvement in terms of overall harmony locally prioritised.
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In other words, the fundamental context from an agent's perspective is about how it makes decisions and performs actions such that it maximises its own potential in balance with maintaining the harmony and integrity of the collective.
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The fundamental organisational pattern is a behavioural schema for holons to operate as a group all co-creating and co-evolve with a collective evolutionary environment instance (holarchy).
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This endows all holon organisations with a common form involving their self-assertive and integrative behaviours.
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== P2P Collective ==
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When we say "collective", it's a very specific form of the concept that we refer to. It's information that is common to a group, but only exists in the form of information local to the individuals of that group. They're all co-creating the collective together and co-evolving with it as it it were external and independent.
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== Behaviour ==
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The assessment of harmony and the means by which it's attained is essentially a behaviour pattern.
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A behaviour consists of a series of actions, reactions, or responses to stimuli, both internal and external, that an organism performs. It is the observable manifestation of underlying mental processes, such as thoughts, emotions, and intentions, which are influenced by genetic predispositions, learned experiences, and environmental factors. Behaviours can be simple, such as a reflexive response to a sudden noise, or complex, involving multiple steps and decision-making processes, like solving a problem or navigating social interactions. At its core, a behaviour is a coordinated activity of the nervous system, muscles, and sensory inputs, directed toward achieving a particular outcome or goal, whether it be survival, communication, or adaptation to changing circumstances.
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The evolution of behaviour can be understood as a dynamic interplay between habits, behaviours, and the process of variation and selection. Habits, which are repeated patterns of behaviour, form the foundation of how individuals interact with their environment. These habits are not static; they evolve over time through small variations—whether by conscious choice, environmental pressures, or random chance. Each variation represents a slight deviation from the established pattern, introducing a potential new behaviour.
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As these variations occur, they are subject to a process of selection, much like natural selection in biological evolution. Behaviours that prove more effective or beneficial in a given context are likely to be reinforced and repeated, eventually becoming new habits. Conversely, less effective behaviours may fade away. This ongoing cycle of variation and selection leads to the gradual evolution of behaviours within an individual or a group. Over time, this process shapes not only the habits of an individual but also the collective behaviours of a community or species, guiding the adaptation to changing environments and new challenges. In this way, the evolution of behaviour is an organic, continuous process driven by the interaction between existing habits, new variations, and the selective pressures that favour certain patterns over others.
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Behaviours tend to become more automated over time, but no matter how unconscious behaviours are, they all start as conscious processes, i.e. behaviour is a conscious phenomena. Conditions are ontological categorisations of the present state, and actions that correspond to them are performed agentically.
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Behaviours involve objectives framed within the context of an internal conceptual self-representation. This means that the mechanism of behaviour itself involves two fundamental dichotomies; the individual-collective dichotomy and the conceptual-actual dichotomy.
  
 
== Evolution ==
 
== Evolution ==
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Evolution is a developmental process which always moves from simplicity to ever more complexity and diversity. Knowledge and behaviours always develop from general to specific.
 
Evolution is a developmental process which always moves from simplicity to ever more complexity and diversity. Knowledge and behaviours always develop from general to specific.
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Indeed, the concept of evolution maintaining a "collective ontology" of action suggests that there is an underlying structure or framework that governs how behaviours are formed, modified, and passed down through generations. This framework can be thought of as an evolving repository of behavioural possibilities—a sort of behavioural genome—that encodes potential actions and responses. This "ontology" is not static; it is continuously shaped by the interplay between genetic inheritance, individual experiences, and environmental influences.
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Feedback plays a crucial role in this process. When an organism performs an action, the outcomes of that action provide information that can reinforce or modify the behaviour. Positive outcomes, such as increased survival or reproduction, reinforce the behaviour, making it more likely to be repeated and encoded in the collective behavioural framework. Negative outcomes, on the other hand, may lead to the behaviour being discarded or adjusted.
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This feedback loop ensures that the "collective ontology" of behaviour remains adaptive and responsive to changing conditions. It allows for the continuous refinement of behaviours through a process akin to natural selection, where only the most effective actions are retained and propagated. Over time, this leads to the emergence of complex behaviours that are finely tuned to the organism's environment, demonstrating how evolution not only shapes physical traits but also the repertoire of actions an organism can perform. Thus, behaviour evolves through a dynamic interplay of inherited potential, individual variation, and the selective pressures of real-world outcomes.
  
 
== Minimal conceptual atom ==
 
== Minimal conceptual atom ==
This developmental direction is the evolutionary timeline and it comes with the conceptual implication of regressing back to ever more simplicity. This regression movement can only be an abstract concept, but it brings into focus the question of what might be the simplest and most general possible behavioural and social totality? In other words what is the simplest structure that represents an evolving society of individual experiential perspectives that could lead to arbitrarily complex dimensions and states of experiential reality?
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This developmental direction is the evolutionary timeline and it comes with the conceptual implication of regressing back to ever more simplicity. This regression movement is just an abstract concept, but it brings into focus the question of what might be the simplest and most general possible behavioural and social totality?  
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In other words what is the simplest structure that represents an evolving society of individual experiential perspectives that could lead to the arbitrarily complex dimensions and states of experiential reality?
  
 
This minimal conceptual structure is the holistic equivalent of a reductionist material atom. It's a ''conceptual atom'' which can be recombined in infinitely many ways to produce complex and dynamic experiential meaning.
 
This minimal conceptual structure is the holistic equivalent of a reductionist material atom. It's a ''conceptual atom'' which can be recombined in infinitely many ways to produce complex and dynamic experiential meaning.
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== The four quadrants ==
 
== The four quadrants ==
The four quadrants are ontologically fundamental categories of living experience, which together form an instance of the aforementioned "conceptual atom". It can self-evolve as a behavioural structure to become arbitrarily complex experiential reality.
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The four quadrants are ontologically fundamental categories of living experience, which together are one form that the aforementioned "conceptual atom" can take. It's a simple symmetrical form can self-evolve as a behavioural structure to become arbitrarily complex experiential reality.
  
 
All behaviour developing from general to specific implies an inherent self-actualising quality to the fundamental definition of ''behavioural pattern'' itself.
 
All behaviour developing from general to specific implies an inherent self-actualising quality to the fundamental definition of ''behavioural pattern'' itself.
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The ''arena'' diagonal loop connects the bottom-left and the top-right quadrants. It is the shared environment in which all agents reside. A ''mosaic'' of resources and agents. Our individual embodiment is the bottom-right and includes our intentions and body-schema. The top-right is the shared environment.  
 
The ''arena'' diagonal loop connects the bottom-left and the top-right quadrants. It is the shared environment in which all agents reside. A ''mosaic'' of resources and agents. Our individual embodiment is the bottom-right and includes our intentions and body-schema. The top-right is the shared environment.  
  
The top quadrants involve collective behaviour in the p2p sense of a bottom-up merging of the local perspective of the collective. They are public outward facing quadrants. These quadrants provide the objective ''way'' for a holon to behave on accord with the holarchy concept.
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The top quadrants involve collective behaviour in the p2p sense of a bottom-up merging of the local perspective of the collective. They are public outward facing quadrants. These quadrants provide the objective ''way'' for a holon to behave in accord with the holarchy concept.
  
The bottom quadrants involve individual behaviour in the sense of autonomy, sovereignty and private scope. The extend the top quadrants conceptually, inwardly to become subjective versions of the concept.  
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The bottom quadrants involve individual behaviour in the sense of autonomy, sovereignty and private scope. They extend the top quadrants conceptually, inwardly to become subjective versions of the concept.  
 
* The four quadrant model forms a physical basis within the context of consciousness.
 
* The four quadrant model forms a physical basis within the context of consciousness.
 
* the four quadrants have manifest existence in an idealist model
 
* the four quadrants have manifest existence in an idealist model
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In the inner subjective agentic world, the quadrants connect diagonally into feedback loops. In the inner subjective world, quadrants co-evolve with their opposites, not only in the sense of individual-quadrants utilising and connecting with collective-merging, quadrants, but also that instance-quadrants connect to class-quadrants and class-quadrants to instance-quadrants - hence the opposite diagonal connections.
 
In the inner subjective agentic world, the quadrants connect diagonally into feedback loops. In the inner subjective world, quadrants co-evolve with their opposites, not only in the sense of individual-quadrants utilising and connecting with collective-merging, quadrants, but also that instance-quadrants connect to class-quadrants and class-quadrants to instance-quadrants - hence the opposite diagonal connections.
  
Specifically, the individual-instance in the bottom-right connects with the collective-class in the top-left, operating in accord with the local subjective behaviour it provide, and progressing this collective aspect by its creative merging way (non-local, idempotent-upsert). This diagonal is the ''use of variants'', behaving and the organisation of behaviours and their variants.
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Specifically, the individual-instance in the bottom-right connects with the collective-class in the top-left, operating in accord with the local subjective behaviour it provides, and progressing this collective aspect by its creative merging way (non-local, idempotent-upsert). This diagonal is the ''use of variants'', behaving and the organisation of behaviours and their variants.
  
 
The other diagonal is the internal-class in the bottom-left connecting with the collective-instance in the top-right, operating in accord with its local way of market participation    and progressing that collective in its creative merging way (non-local, idempotent upsert). This diagonal is the expressing and actualising objectives and preferences.
 
The other diagonal is the internal-class in the bottom-left connecting with the collective-instance in the top-right, operating in accord with its local way of market participation    and progressing that collective in its creative merging way (non-local, idempotent upsert). This diagonal is the expressing and actualising objectives and preferences.
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Both of these forms of development operate together locally in a decoupled fashion, complimenting each other. Their overall result is a functional instance of the agent-arena relationship of intentional self-sovereign individuals evolving together as a society and culture.
 
Both of these forms of development operate together locally in a decoupled fashion, complimenting each other. Their overall result is a functional instance of the agent-arena relationship of intentional self-sovereign individuals evolving together as a society and culture.
  
=== Behaviour patterns ===
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* intent:condition loop orthogonal to action:performance loop
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** action is ontology → past
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** performance is past → ontology
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** condition is future → org
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** intent is org → future
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== The centre ==
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The point at the centre of the model represents the self in the here and now, and is the intersection of the two diagonal loops.
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== Behaviour patterns (to merge above) ==
 
Production-rules (condition-action pairs) and behaviour patterns are closely related, they're the same mechanism but the former is discrete and the latter is continuous. Both of them asses the conditions of the local environment and perform corresponding actions. Behaviour patterns are the generalisation of production-rules to an asynchronous, decoupled and continuous content.
 
Production-rules (condition-action pairs) and behaviour patterns are closely related, they're the same mechanism but the former is discrete and the latter is continuous. Both of them asses the conditions of the local environment and perform corresponding actions. Behaviour patterns are the generalisation of production-rules to an asynchronous, decoupled and continuous content.
 
* production-rules, behaviour patterns, salience and probabilities
 
* production-rules, behaviour patterns, salience and probabilities

Latest revision as of 04:54, 27 August 2024

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The holarchy is a very fundamental system ontologically, which leads to it taking a specific philosophical position. Being an agency or experiential oriented system places it firmly in the idealistic camp, but also it's a definite informational system which is strongly materialistic. Agent-oriented models sit somewhere in the middle and might be best identified with computational realism, and it also fits cleanly into the camp of dialectical monism.

The core concept

Quote.pngThe perceiver and the perceived are conceptual, only perception is actual.
— Sri Nisargadatta Maharaj

We're defining a definite mechanism that is guided by an idea which forms from genuine spiritual and religious practice. All religions have this same idea at their core, even though it's often difficult to filter out content with distortions, inaccuracies and incompleteness.

Here's some examples of this common theme appearing in Taoism, Vedanta and Christianity. This common conceptual thread also has generated some more secular streams of thought like the New Thought movement. This core foundation idea is also what is generally meant by the term "Eastern thought".

All these diverse streams of spiritual, philosophical, religious and scientific thought have mystics who have attained the same state of oneness with the source, and they all teach the same core principle using the symbols and concepts of the culture they happen to have lived within. They're all teaching the exact same core concept about the reality we all experience.

Most New Thought authors position this concept as a form of subjective idealism which regards external material reality as a conscious phenomena and that the source of all creation is the totality of all subjective perspectives. We prefer the name dialectical monism for our model because it's not biased to either idealism or materialism and reflects the dichotomous nature of the system.

This idea has over the last century started to take on a much more formal form in examples such as Whitehead's Process philosophy or Fuller's Synergetics and more recently in the form of the numerous agent-oriented and computational theories of reality such as described by Don Hoffman or Steven Wolfram. Note that these various manifestations of the concept are not at all affiliated with one another or with any spiritual traditions, there's an epistemic convergence (knowledge that all diverse intelligences would eventually discover independently) occurring due to the common quest for objective truth about our reality. The available models are continuously improving in terms of their formality, functionality, completeness, intelligibility and in their alignment with one another. This formalisation of "eastern thought" is what is generally meant by the idea of "joining east and west" which gained a lot of popularity from Fritjof Capra's 1975 book The Tao of Physics.

The four-quadrant holon is our particular formulation of this idea which we've made as general as possible while still yielding a functional subjective idealism. The holarchy is a minimalist evolutionary agent-arena context in the form of a peer-to-peer network and class-instance protocol.

This minimalist approach reveals a model that is dichotomous in form (a dialectal monism), a meta-dichotomy. A meta-dichotomy, or dichotomy of dichotomy is the combination of the concepts of dichotomy and self-reference and is in the form of two orthogonal dimensions which we describe as a two-axis and four quadrant model.

New thought

New Thought is a good starting point for building up our philosophical position. It holds that The Source, God, or Infinite Intelligence, is everywhere, spirit is the totality of real things, true human selfhood is divine, divine thought is a force for good, sickness originates in the mind, and "right thinking" has a healing effect. Although New Thought is neither monolithic nor doctrinaire, in general, modern-day adherents of New Thought share some core beliefs, which are foundational to the philosophical position of the holarchy as well:

  • God or Infinite Intelligence is supreme, universal, and everlasting;
  • divinity dwells within each person, that all people are spiritual beings;
  • the highest spiritual principle is loving one another unconditionally... and teaching truth and healing one another and
  • our mental states are carried forward into manifestation and become our experience in daily living.

Another important thing in common with many idealistic or agent-oriented thinkers is they believe in one specific true system that underlies our experienced reality. There is a common commitment to this truth emerging in our society and growing to bring about harmony in the world.

The holarchy project is an expression of this principle in the context of information technology. We might call a holarchy in this context a "universal middleware", "virtual assistant" or "intelligent operating system".

It takes on our own form to make the interface as transparent as possible. Its ultimate purpose as an interface is to help us connect to the true nature of our being, but there are also many other more mundane objectives which that ultimate purpose depends on and must maintain.

It doesn't just assist us, it sets an example through its decision-making recommendations (defaults) and presents everything in an informative understandable way so that people inherently develop as a harmonious holon.

Idealism

Quote.pngI regard consciousness as fundamental. I regard matter as derivative from consciousness. We cannot get behind consciousness. Everything that we talk about, everything that we regard as existing, postulates consciousness.
— Max Plank

Idealistic models are those which seek to explain phenomena in terms of perceiver rather than the perceived. The primary phenomena we need to account for are conscious experiences, not things which we believe to underpin them and exist independently of them.

An idealistic model does not deny the existence of the material world, it's just denying it's existence outside of consciousness. An idealistic model still needs to account rationally for the way we perceive reality behaving.

As Max Plank said in the quote above, we can't get behind consciousness. Some think this is irrelevant due to the fact that we can use machines to observe reality objectively on our behalf, thus overcoming the limitations of conscious perception. But this is not the case, all interactions with our machines, including their design, construction, operation and analysis take place within the field of consciousness.

This means that if we want to look at the most general aspects of reality while relying on the minimum of assumptions, we're forced to do this within the context of the space of conscious experiences.

This ontologically fundamental idealistic perspective also mirrors perfectly the perspective of a holon organisation in the simple informational context of the holarchy network, because a holon is an agent in the society of organisations. So when we describe our four-quadrant model, we can do so in the simplified information technology context of the holarchy rather than the complex arena of conscious content and biological evolution.

Agent-arena model

Many of the idealistic models are agent-oriented, which means that they describe societies of individual autonomous agents interacting together within a shared arena, each having their own private mind, body and an individual perspective onto a shared aspect of experiential space. This is often called the agent-arena model.

The agent-arena model, as the name suggests, primarily defines the relationship between agent and arena, the actual agent and arena objective actualities are an evolutionary product of the relationship. This also means that the four-quadrant form is not just the arena within which agents reside, it also encompasses the "minds and bodies" of all the agents too.

The arena encapsulates the concept of evolutionary knowledge and structure. In such an idealistic agentic model, consciousness is the single unified root, and evolutionary structure is seen as the one unified connected structure of life.

All life is part of the same single unified evolutionary structure, and the only way new life can even form is in an already living state splitting off from existing life. Life is evidence of a manifestation of a completely unified system. It's in the form of a tree and implies infinity and eternity at the root.

The definition of the agent-arena relationship is the base-class or general-case of all agent experiences. Defining the fundamental aspects common to all experience. As conscious agents, we ourselves are all familiar with the fundamental aspects. It's the commonality we find across all experience; that it takes place in the context of a society of autonomous self-sovereign individuals all with our own physical bodies, private mind. These are experienced as dynamic content developing in the context of past, present and future

Organisation

The general organisational context is that rational agents operate in alignment with the organisational context they find themselves within. Such alignment involves applying ones own knowledge, experience, circumstances and resources to continuous improvement in terms of overall harmony locally prioritised.

In other words, the fundamental context from an agent's perspective is about how it makes decisions and performs actions such that it maximises its own potential in balance with maintaining the harmony and integrity of the collective.

The fundamental organisational pattern is a behavioural schema for holons to operate as a group all co-creating and co-evolve with a collective evolutionary environment instance (holarchy).

This endows all holon organisations with a common form involving their self-assertive and integrative behaviours.

P2P Collective

When we say "collective", it's a very specific form of the concept that we refer to. It's information that is common to a group, but only exists in the form of information local to the individuals of that group. They're all co-creating the collective together and co-evolving with it as it it were external and independent.

Behaviour

The assessment of harmony and the means by which it's attained is essentially a behaviour pattern.

A behaviour consists of a series of actions, reactions, or responses to stimuli, both internal and external, that an organism performs. It is the observable manifestation of underlying mental processes, such as thoughts, emotions, and intentions, which are influenced by genetic predispositions, learned experiences, and environmental factors. Behaviours can be simple, such as a reflexive response to a sudden noise, or complex, involving multiple steps and decision-making processes, like solving a problem or navigating social interactions. At its core, a behaviour is a coordinated activity of the nervous system, muscles, and sensory inputs, directed toward achieving a particular outcome or goal, whether it be survival, communication, or adaptation to changing circumstances.

The evolution of behaviour can be understood as a dynamic interplay between habits, behaviours, and the process of variation and selection. Habits, which are repeated patterns of behaviour, form the foundation of how individuals interact with their environment. These habits are not static; they evolve over time through small variations—whether by conscious choice, environmental pressures, or random chance. Each variation represents a slight deviation from the established pattern, introducing a potential new behaviour.

As these variations occur, they are subject to a process of selection, much like natural selection in biological evolution. Behaviours that prove more effective or beneficial in a given context are likely to be reinforced and repeated, eventually becoming new habits. Conversely, less effective behaviours may fade away. This ongoing cycle of variation and selection leads to the gradual evolution of behaviours within an individual or a group. Over time, this process shapes not only the habits of an individual but also the collective behaviours of a community or species, guiding the adaptation to changing environments and new challenges. In this way, the evolution of behaviour is an organic, continuous process driven by the interaction between existing habits, new variations, and the selective pressures that favour certain patterns over others.

Behaviours tend to become more automated over time, but no matter how unconscious behaviours are, they all start as conscious processes, i.e. behaviour is a conscious phenomena. Conditions are ontological categorisations of the present state, and actions that correspond to them are performed agentically.

Behaviours involve objectives framed within the context of an internal conceptual self-representation. This means that the mechanism of behaviour itself involves two fundamental dichotomies; the individual-collective dichotomy and the conceptual-actual dichotomy.

Evolution

Quote.pngI believe it is crucial for any living organism, from cell to human, to be able to predict the next event that will be experienced. This requires that much of the information processing be dedicated to the prediction of future events. This is the basis of a learning process in which the differences between the predicted event and the one experienced produce the necessary “error signals” that allow us to gradually create a model of reality as accurate as possible. I think that DNA may greatly contribute to this crucial function. It makes sense for me to conjecture that the main DNA function may well be to embody the “model of reality” for a particular species, collectively built over its evolutionary history and summarizing the lessons learned by billions and billions or individuals.
— Frederico Faggin - Irreducible

Another aspect common to all experience of conscious life is that it all involves behavioural knowledge and this is all co-evolving as a collective both as conceptual culture and physical society.

Evolution is a developmental process which always moves from simplicity to ever more complexity and diversity. Knowledge and behaviours always develop from general to specific.

Indeed, the concept of evolution maintaining a "collective ontology" of action suggests that there is an underlying structure or framework that governs how behaviours are formed, modified, and passed down through generations. This framework can be thought of as an evolving repository of behavioural possibilities—a sort of behavioural genome—that encodes potential actions and responses. This "ontology" is not static; it is continuously shaped by the interplay between genetic inheritance, individual experiences, and environmental influences.

Feedback plays a crucial role in this process. When an organism performs an action, the outcomes of that action provide information that can reinforce or modify the behaviour. Positive outcomes, such as increased survival or reproduction, reinforce the behaviour, making it more likely to be repeated and encoded in the collective behavioural framework. Negative outcomes, on the other hand, may lead to the behaviour being discarded or adjusted.

This feedback loop ensures that the "collective ontology" of behaviour remains adaptive and responsive to changing conditions. It allows for the continuous refinement of behaviours through a process akin to natural selection, where only the most effective actions are retained and propagated. Over time, this leads to the emergence of complex behaviours that are finely tuned to the organism's environment, demonstrating how evolution not only shapes physical traits but also the repertoire of actions an organism can perform. Thus, behaviour evolves through a dynamic interplay of inherited potential, individual variation, and the selective pressures of real-world outcomes.

Minimal conceptual atom

This developmental direction is the evolutionary timeline and it comes with the conceptual implication of regressing back to ever more simplicity. This regression movement is just an abstract concept, but it brings into focus the question of what might be the simplest and most general possible behavioural and social totality?

In other words what is the simplest structure that represents an evolving society of individual experiential perspectives that could lead to the arbitrarily complex dimensions and states of experiential reality?

This minimal conceptual structure is the holistic equivalent of a reductionist material atom. It's a conceptual atom which can be recombined in infinitely many ways to produce complex and dynamic experiential meaning.

  • evolution is essentially very simple and is included within the minimal conceptual atom

The four quadrants

The four quadrants are ontologically fundamental categories of living experience, which together are one form that the aforementioned "conceptual atom" can take. It's a simple symmetrical form can self-evolve as a behavioural structure to become arbitrarily complex experiential reality.

All behaviour developing from general to specific implies an inherent self-actualising quality to the fundamental definition of behavioural pattern itself.

Together they're an epistemically convergent concept due to their generality. They're in the form of two dichotomies, one regarding individuality and collectivism and the other being conceptual and actual.

  • intro
  • aristotle, wilbur, taoism, holarchy
  • the dichotomous nature, the directions
  • the commonality being multiplexing, this multiplexing applies to the infinite undivided infinite and eternal source of all consciousness at the root. It's a scale-independent division process and so can apply to the infinite.
    • process that yields the 4Q

We refer to the quadrants delineated by these dichotomies as scopes - spaces that define what is locally accessible.

The four fundamental ontological quadrants can be represented in the form of a simple multiplexing and naming mechanism.

When defining the quadrants using this mechanism, we get some other specific attributes related to the scopes, which we also see are common to all experience. An associative memory (class-instance system) and subjectively continuous threads of conscious focus from local private perspectives.

Our four-quadrant model

In our model, the four quadrants are delineated by the two dichotomies as vertical and horizontal axes.

Another aspect common to all experience is that it takes place within an evolutionary context, with respect to both the conceptual knowledge (culture) and the material and organisational structure (society).

Evolution continuously develops in complexity and diversity, and so it brings with it the idea of regression - if we think about the regression backwards of this complexity and diversity, how far back in simplicity can we take it? Or conversely how simple a mechanism can we design that represents an evolutionary mechanism capable of evolving to arbitrary experiential complexity?

It turns out that the four quadrants can be trivially extended to yield just such an evolutionary mechanism.

The quadrants are connected diagonally forming a pair of feedback loops representing the agent and arena concepts. These two feedback loops extend the basic scope-thread-structure context created by the multiplexing and naming into a fully-featured agent-arena context involving knowledge, resource, intention, development and evolution.

The agent diagonal loop connects the top-left and bottom-right quadrants and involves agent behaviour. The collective ontological aspect represents the behaviours established in usage in the top-left. The bottom-right is the executional aspect involving the local performance of behaviours.

The arena diagonal loop connects the bottom-left and the top-right quadrants. It is the shared environment in which all agents reside. A mosaic of resources and agents. Our individual embodiment is the bottom-right and includes our intentions and body-schema. The top-right is the shared environment.

The top quadrants involve collective behaviour in the p2p sense of a bottom-up merging of the local perspective of the collective. They are public outward facing quadrants. These quadrants provide the objective way for a holon to behave in accord with the holarchy concept.

The bottom quadrants involve individual behaviour in the sense of autonomy, sovereignty and private scope. They extend the top quadrants conceptually, inwardly to become subjective versions of the concept.

  • The four quadrant model forms a physical basis within the context of consciousness.
  • the four quadrants have manifest existence in an idealist model

The diagonals

In the inner subjective agentic world, the quadrants connect diagonally into feedback loops. In the inner subjective world, quadrants co-evolve with their opposites, not only in the sense of individual-quadrants utilising and connecting with collective-merging, quadrants, but also that instance-quadrants connect to class-quadrants and class-quadrants to instance-quadrants - hence the opposite diagonal connections.

Specifically, the individual-instance in the bottom-right connects with the collective-class in the top-left, operating in accord with the local subjective behaviour it provides, and progressing this collective aspect by its creative merging way (non-local, idempotent-upsert). This diagonal is the use of variants, behaving and the organisation of behaviours and their variants.

The other diagonal is the internal-class in the bottom-left connecting with the collective-instance in the top-right, operating in accord with its local way of market participation and progressing that collective in its creative merging way (non-local, idempotent upsert). This diagonal is the expressing and actualising objectives and preferences.

The bottom-left and top-right is a connected loop that co-evolves the individual and collective as the arena unfolding within the context of past and future. Both quadrants are in the same compatible form of material resource flux, embodying intention, expectation and commitment. Development is in terms of intentional objectives in the manifest reality.

The top-left and bottom-right diagonal is also a co-evolutionary loop between individual and collective, but this one is unseen energy in the present moment. Both quadrants constituting this agent diagonal involve behaviour patterns. Development in this diagonal is in terms of the ability for the behaviour and its performer to meet expectations in the local conditions.

Both of these forms of development operate together locally in a decoupled fashion, complimenting each other. Their overall result is a functional instance of the agent-arena relationship of intentional self-sovereign individuals evolving together as a society and culture.

  • intent:condition loop orthogonal to action:performance loop
    • action is ontology → past
    • performance is past → ontology
    • condition is future → org
    • intent is org → future

The centre

The point at the centre of the model represents the self in the here and now, and is the intersection of the two diagonal loops.

Behaviour patterns (to merge above)

Production-rules (condition-action pairs) and behaviour patterns are closely related, they're the same mechanism but the former is discrete and the latter is continuous. Both of them asses the conditions of the local environment and perform corresponding actions. Behaviour patterns are the generalisation of production-rules to an asynchronous, decoupled and continuous content.

  • production-rules, behaviour patterns, salience and probabilities
  • decoupled and composable function

Notes

Nihilism

Often people's reaction to this model is that it's nihilist, that it paints a bleak picture of consciousness as a cold heartless mechanism. In some ways it's true because it does say that all emotion, meaning, intelligence, experience etc are all simply perspectives and dynamic content in a mechanism-like informational-behavioural structure. That there is nothing more to any conscious appearance.

But this coldness is more than balanced by the fact that the source of all conscious appearances is the undivided infinite eternal source of all consciousness and change. It's the implied undefined self-referential self-actualising source of consciousness and all creation. In behavioural terms it's unconditional love, the default production (condition-action) rule.

Panpsychism

An important distinction must be made within the rational idealistic models. There's the idea that all atoms and sub-atomic particles have actual individual existence, but they all exhibit an aspect of consciousness, so that both the physical and the conscious scale up together to the macro scale. This is called panpsychism which is making a come-back in some recent models such as QIP (quantum information panpsychism) on which Frederico Faggin's new book Irreducible is based - while we disagree on the panpsychist aspect, we highly recommend the book as it articulates many aspects of modern idealism really well.

Our model is not panpsychist, in our model atoms do not exist in the objective sense at all, they're an evolved rational story. Physical reality is literally of the stuff of dreams. Even a panpsychist model would not expect that the grains of sand in a dream all have trillions of atoms occupying some form of actual space and time even in the sense of a simulation as they would the grains of sand in "reality".

Associative memory

The foundation of conscious experience is associative memory and the process by which attentional focus flows within it. As discussed in the mechanism this is a top-down multiplexing mechanism forming the structure of perceiver and perceived, with a corresponding bottom-up aggregating/merging process forming the hidden (non-perceived collective unconscious) ontology. Layer zero defines the inner workings of this associative memory aspect (the associative array data structure of the holon mechanism).

A binary trie has intrinsic ordering since binary can en represented as numbers, but more mechanistically speaking we'd say it's because the two binary symbols can represent before and after. The inherent ordering and the hierarchical nature is essentially inherent multiplexing.

What makes the associative memory structures so powerful is that it is used within the context of itself. Values associated with keys are themselves other entire associative memory structures.

In terms of the binary trie this functionality would seem to an external process in the scope of the trie "user", "caller" or "owner", because it involves the treating of entire tries as manipulatable objects. This would preclude it from being executable within the scope of the multiplexing process, since the multiplex is the mechanism of the associative memory.

But there's another way to achieve this recursion, which is by adding another symbol to the trie mechanism. This third symbol (the middle symbol between the left and the right) represents an inward direction. Since this third symbol is a valid path element, it permits further name structure within. This new symbol allows the mechanism to express the concept of independent private scope within the unified multiplexed structure.

Old notes

The idea of "reality" in the holarchy world-view is a subjective experiential affair which applies to every class of holon - every "species" within the whole evolutionary ecosystem that comprises the holarchy. All the variation between classes is in the form of differences in knowledge, information and behaviour patterns.

Thinking about this algorithm in the sense of an "idealistic machine code" leads in the direction of cognitive computation and a computational theory of mind. In these models, external reality itself is not directly defined or existent, only the experiences are directly modelled.

This level of the concept is very speculative, and is not part of the software discussion, but this section is a quick overview of what we're thinking for those interested. For those not interested in philosophical speculation, feel free to skip ahead to the four quadrant model section.

We believe all conscious experience takes the same form as the holarchy, that this universal organisational pattern continues unbroken through all scales of reality.

Holarchy as a system that captures this pattern and is also a good candidate for a digital physics model, due to its simple, well structured and symmetrical form.

We can base this multiplexed two-tree system on an even simpler foundation, by delving more deeply into what constitutes these trees, such as names, paths of names and persistent content.

The binary trie data structure can represent a trie of arbitrarily many keys, each containing arbitrarily complex further key-structure and binary content within (the key's "payload" or "value").

The binary trie data structure inherently supports multiplexing as the keys, being binary, are always countable (iteratable).

The process of extension from the basic binary trie to the general key-trie is where a termination sequence is adopted such that traversal of binary paths can be split into path elements (keys of an arbitrarily large binary namespace). One starts at the global unified root and then navigates the binary-trie by multiplexing over the arbitrarily many keys as paths "withinward".

This path traversing process naturally supports an opposite interpretation too, as discussed in the two trees section above; the bottom-up returning process. But in a binary-trie context, this bottom-up non-local class-trie can form naturally, simply by walking the binary paths backwards, but "resetting" the short-term path memory every time a terminator is read in the bottom-up return path (not just once at the start of the entire path walk as was the case with the top-down path walking).

Continuing to walk backwards up the path without returning to global root after each path element. I.e. allowing the class-trie key path reverse walk to continue for another step brings us to a context in the class-trie which is specific to the condition that brought about this instance of the class. I.e. an inherent ability to map and relevance, in other words the class-tree is naturally weighted by relevance.

Names

The holarchy is, at its heart, a class-instance system, which is essentially a functional implementation of naming. The specific purpose of naming is to permit the local instantiation of what the name collectively represents. The concept of naming is inseparable from the concepts of society, knowledge and evolution.

In John Searle's "cluster theory" of proper names, a name is not defined merely by a direct link between the name and its bearer, but rather through a "cluster" of descriptions and associations related to the individual. This theory suggests that the meaning of a name is determined by a variety of descriptive elements known about the person or object.

In the holarchy, a class functionally implements a proper name concept in Searle's cluster sense, but in a way that does not depend on any particular description and is also a rigid designator. Instances are local uses of a class (name-cluster). Classes are not a definite object but rather abstract abstract concepts formed by a decentralised integration process involving all the instances (representations) of the class. In this way, naming is a fundamentally a social (network, non-local) process involving the whole cluster of uses. The tree of variations (ontology) forms under the name, and corresponds to the variety of descriptions in the cluster (its "senses").

Related resources

See also