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− | #include "Space.as" | + | {{legacy}} |
− | | + | <source lang="js"> |
− | | + | Mouse.hide(); |
| + | #include "space.as" |
| | | |
| // Instantiate a new 3D-space | | // Instantiate a new 3D-space |
− | //createEmptyMovieClip( 'test', 1 ); | + | // - extends createEmptyMovieClip( name, layer ) |
− | //initialiseSpace( test );
| + | createSymbol( _root, 'space', 'mySpace', 0 ); |
− | //test._x = width/2;
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− | //test._y = height/2;
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− | | |
− | // testing z-ordering algorithm
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− | var balls = 5;
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− | for ( var i = 1; i <= balls; i++ ) attachMovie( 'ball', 'ball'+i, i );
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− | | |
− | | |
− | // Per frame
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− | function reduce() {
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− | now = new Date();
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− | time = now.getTime();
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− | //if (_root.ctr++ < 2)
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− | // for ( var i = 0; i < allSpaces.length; i++ )
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− | // if ( allSpaces[i].active ) allSpaces[i].frame();
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− | | |
− | // testing z-ordering algorithm
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− | a += 0.01;
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− | c = 2*Math.PI/balls;
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− | for ( var i = 1; i <= balls; i++ ) {
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− | ball = _root['ball'+i];
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− | b = a + c * i;
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− | ball._x = width/2+Math.sin(b)*width/2;
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− | ball.az = ball._xscale = ball._yscale = 50+Math.cos(b)*25;
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− | ball._y = height/2;
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− | }
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− | | |
− | // Sort buffer by Z and synchronise rendering levels
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− | for ( var i = 1; i < balls; i++ ) {
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− | obj = _root['ball'+i];
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− | var maxz = obj.az, maxp = i;
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− | for ( var j = i+1; j <= balls; j++ ) if ( _root['ball'+j].az > maxz ) {
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− | maxz = _root['ball'+j].az;
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− | maxp = j;
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− | }
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− | if ( maxp != i ) {
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− | obj.swapDepths( _root['ball'+maxp] );
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− | _root['ball'+i] = _root['ball'+maxp];
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− | _root['ball'+maxp] = obj;
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− | }
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− | }
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− | | |
− | | |
− | }
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− | | |
− | createTextField( 'debug', 0, 0, 0, width, height );
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− | with ( debug ) {
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− | selectable = true;
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− | border = false;
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− | multiline = true;
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− | wordWrap = true;
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− | html = true;
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− | }
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| | | |
| // Test object | | // Test object |
− | //test.create( [ 0, 0, '', 'torus', 5, 200, 5000 ] );
| + | mySpace.create( [ 'torus', 'myTorus', 5, 200, 2000 ] ); |
| + | </source> |
|
Legacy: This article describes a concept that has been superseded in the course of ongoing development on the Organic Design wiki. Please do not develop this any further or base work on this concept, this is only useful for a historic record of work done. You may find a link to the currently used concept or function in this article, if not you can contact the author to find out what has taken the place of this legacy item.
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Mouse.hide();
#include "space.as"
// Instantiate a new 3D-space
// - extends createEmptyMovieClip( name, layer )
createSymbol( _root, 'space', 'mySpace', 0 );
// Test object
mySpace.create( [ 'torus', 'myTorus', 5, 200, 2000 ] );