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− | #include "Space.as" | + | {{legacy}} |
− | | + | <source lang="js"> |
− | | + | Mouse.hide(); |
| + | #include "space.as" |
| | | |
| // Instantiate a new 3D-space | | // Instantiate a new 3D-space |
− | //createEmptyMovieClip( 'test', 1 ); | + | // - extends createEmptyMovieClip( name, layer ) |
− | //initialiseSpace( test );
| + | createSymbol( _root, 'space', 'mySpace', 0 ); |
− | //test._x = width/2;
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− | //test._y = height/2;
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− | | |
− | // testing z-ordering algorithm
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− | var balls = 5;
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− | for ( var i = 1; i <= balls; i++ ) attachMovie( 'ball', 'ball'+i, i );
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− | | |
− | | |
− | // Per frame
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− | function reduce() {
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− | now = new Date();
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− | time = now.getTime();
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− | //if (_root.ctr++ < 2)
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− | // for ( var i = 0; i < allSpaces.length; i++ )
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− | // if ( allSpaces[i].active ) allSpaces[i].frame();
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− | | |
− | // testing z-ordering algorithm
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− | a += 0.01;
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− | c = 2*Math.PI/balls;
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− | for ( var i = 1; i <= balls; i++ ) {
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− | ball = _root['ball'+i];
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− | b = a + c * i;
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− | ball._x = width/2+Math.sin(b)*width/3;
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− | ball.az = ball._xscale = ball._yscale = 50+Math.cos(b)*25;
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− | ball.az = -ball.az;
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− | ball._y = height/2;
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− | }
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− | | |
− | // Sort buffer by Z and synchronise rendering levels
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− | for ( var i = 1; i < balls; i++ ) {
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− | obj = _root['ball'+i];
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− | var maxz = obj.az, maxp = i;
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− | for ( var j = i+1; j <= balls; j++ ) if ( _root['ball'+j].az > maxz ) {
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− | maxz = _root['ball'+j].az;
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− | maxp = j;
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− | }
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− | if ( maxp != i ) {
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− | obj.swapDepths( _root['ball'+maxp] );
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− | _root['ball'+i] = _root['ball'+maxp];
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− | _root['ball'+maxp] = obj;
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− | }
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− | }
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− | | |
− | | |
− | }
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− | | |
− | createTextField( 'debug', 0, 0, 0, width, height );
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− | with ( debug ) {
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− | selectable = true;
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− | border = false;
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− | multiline = true;
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− | wordWrap = true;
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− | html = true;
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− | }
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| | | |
| // Test object | | // Test object |
− | //test.create( [ 0, 0, '', 'torus', 5, 200, 5000 ] );
| + | mySpace.create( [ 'torus', 'myTorus', 5, 200, 2000 ] ); |
| + | </source> |
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Legacy: This article describes a concept that has been superseded in the course of ongoing development on the Organic Design wiki. Please do not develop this any further or base work on this concept, now this page is for historic record only.
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Mouse.hide();
#include "space.as"
// Instantiate a new 3D-space
// - extends createEmptyMovieClip( name, layer )
createSymbol( _root, 'space', 'mySpace', 0 );
// Test object
mySpace.create( [ 'torus', 'myTorus', 5, 200, 2000 ] );