Difference between revisions of "3D Space Example.as"

From Organic Design wiki
m
(Convert problem code segment to test context)
Line 29: Line 29:
 
b = a + c * i;
 
b = a + c * i;
 
ball._x = width/2+Math.sin(b)*width/2;
 
ball._x = width/2+Math.sin(b)*width/2;
ball.z = ball._xscale = ball._yscale = 50+Math.cos(b)*25;
+
ball.az = ball._xscale = ball._yscale = 50+Math.cos(b)*25;
 
ball._y = height/2;
 
ball._y = height/2;
 
}
 
}
  
 +
// Sort buffer by Z and synchronise rendering levels
 +
for ( var i = 1; i < balls; i++ ) {
 +
obj = _root['ball'+i];
 +
var maxz = obj.az, maxp = i;
 +
for ( var j = i+1; j <= balls; j++ ) if ( _root['ball'+j].az > maxz ) {
 +
maxz = _root['ball'+j].az;
 +
maxp = j;
 +
}
 +
if ( maxp != i ) {
 +
obj.swapDepths( _root['ball'+maxp] );
 +
_root['ball'+i] = _root['ball'+maxp];
 +
_root['ball'+maxp] = obj;
 +
}
 
}
 
}
  
createTextField( 'debug', 2, 0, 0, width, height );
+
 
with ( debug) {
+
}
 +
 
 +
createTextField( 'debug', 0, 0, 0, width, height );
 +
with ( debug ) {
 
selectable = true;
 
selectable = true;
 
border = false;
 
border = false;

Revision as of 04:04, 20 March 2006

  1. include "Space.as"


// Instantiate a new 3D-space //createEmptyMovieClip( 'test', 1 ); //initialiseSpace( test ); //test._x = width/2; //test._y = height/2;

// testing z-ordering algorithm var balls = 5; for ( var i = 1; i <= balls; i++ ) attachMovie( 'ball', 'ball'+i, i );


// Per frame function reduce() { now = new Date(); time = now.getTime(); //if (_root.ctr++ < 2) // for ( var i = 0; i < allSpaces.length; i++ ) // if ( allSpaces[i].active ) allSpaces[i].frame();

// testing z-ordering algorithm a += 0.01; c = 2*Math.PI/balls; for ( var i = 1; i <= balls; i++ ) { ball = _root['ball'+i]; b = a + c * i; ball._x = width/2+Math.sin(b)*width/2; ball.az = ball._xscale = ball._yscale = 50+Math.cos(b)*25; ball._y = height/2; }

// Sort buffer by Z and synchronise rendering levels for ( var i = 1; i < balls; i++ ) { obj = _root['ball'+i]; var maxz = obj.az, maxp = i; for ( var j = i+1; j <= balls; j++ ) if ( _root['ball'+j].az > maxz ) { maxz = _root['ball'+j].az; maxp = j; } if ( maxp != i ) { obj.swapDepths( _root['ball'+maxp] ); _root['ball'+i] = _root['ball'+maxp]; _root['ball'+maxp] = obj; } }


}

createTextField( 'debug', 0, 0, 0, width, height ); with ( debug ) { selectable = true; border = false; multiline = true; wordWrap = true; html = true; }

// Test object //test.create( [ 0, 0, , 'torus', 5, 200, 5000 ] );