Difference between revisions of "3D Space Example.as"
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(Back to array) |
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// testing z-ordering algorithm | // testing z-ordering algorithm | ||
− | + | var balls = []; | |
− | balls = []; | + | for ( var i = 0; i < 5; i++ ) { |
− | for ( var i = 0; i < | ||
attachMovie( 'ball', 'ball'+i, i ); | attachMovie( 'ball', 'ball'+i, i ); | ||
− | o = _root['ball'+i]; | + | o = balls[i] = _root['ball'+i]; |
j = i + 1; | j = i + 1; | ||
r = (j & 1) ? 0xff : 0; | r = (j & 1) ? 0xff : 0; | ||
Line 34: | Line 33: | ||
// testing z-ordering algorithm | // testing z-ordering algorithm | ||
a += 0.01; | a += 0.01; | ||
− | c = 2*Math.PI/ | + | c = 2*Math.PI/5; |
− | for ( var i = 0; i < | + | for ( var i = 0; i < balls.length; i++ ) { |
obj = _root['ball'+i]; | obj = _root['ball'+i]; | ||
b = a + c * i; | b = a + c * i; | ||
obj._x = width/2+Math.sin(b)*width/3; | obj._x = width/2+Math.sin(b)*width/3; | ||
obj.az = obj._xscale = obj._yscale = 50+Math.cos(b)*25; | obj.az = obj._xscale = obj._yscale = 50+Math.cos(b)*25; | ||
− | obj.az = -obj.az; | + | obj.az = -obj.az; // this is -ve because z should get greater with distance |
obj._y = height/2; | obj._y = height/2; | ||
} | } | ||
// Sort buffer by Z and synchronise rendering levels | // Sort buffer by Z and synchronise rendering levels | ||
− | for ( var i = 0; i < | + | for ( var i = 0; i < balls.length-1; i++ ) { |
obj = _root['ball'+i]; | obj = _root['ball'+i]; | ||
var maxz = obj.az, maxp = i; | var maxz = obj.az, maxp = i; | ||
− | for ( var j = | + | for ( var j = 0; j < balls.length; j++ ) if ( _root['ball'+j].az > maxz ) { |
maxz = _root['ball'+j].az; | maxz = _root['ball'+j].az; | ||
maxp = j; | maxp = j; | ||
Line 54: | Line 53: | ||
if ( maxp != i ) { | if ( maxp != i ) { | ||
obj.swapDepths( _root['ball'+maxp] ); | obj.swapDepths( _root['ball'+maxp] ); | ||
− | + | _root['ball'+i] = _root['ball'+maxp]; | |
− | + | _root['ball'+maxp] = obj; | |
} | } | ||
} | } | ||
+ | if (0) { | ||
+ | // Sort buffer by Z and synchronise rendering levels | ||
+ | for ( var i = 0; i < balls.length-1; i++ ) { | ||
+ | obj = balls[i]; | ||
+ | var maxz = obj.az, maxp = i; | ||
+ | for ( var j = 0; j < balls.length; j++ ) if ( balls[j].az > maxz ) { | ||
+ | maxz = balls[j].az; | ||
+ | maxp = j; | ||
+ | } | ||
+ | if ( maxp != i ) { | ||
+ | obj.swapDepths( balls[maxp] ); | ||
+ | balls[i] = balls[maxp]; | ||
+ | balls[maxp] = obj; | ||
+ | } | ||
+ | } | ||
+ | } | ||
} | } |
Revision as of 04:55, 20 March 2006
- include "Space.as"
// Instantiate a new 3D-space //createEmptyMovieClip( 'test', 1 ); //initialiseSpace( test ); //test._x = width/2; //test._y = height/2;
// testing z-ordering algorithm var balls = []; for ( var i = 0; i < 5; i++ ) { attachMovie( 'ball', 'ball'+i, i ); o = balls[i] = _root['ball'+i]; j = i + 1; r = (j & 1) ? 0xff : 0; g = (j & 2) ? 0xff : 0; b = (j & 4) ? 0xff : 0; c = new Color(o); c.setTransform( { ra:r, ga:g, ba:b } ); }
// Per frame
function reduce() {
now = new Date();
time = now.getTime();
//if (_root.ctr++ < 2)
// for ( var i = 0; i < allSpaces.length; i++ )
// if ( allSpaces[i].active ) allSpaces[i].frame();
// testing z-ordering algorithm a += 0.01; c = 2*Math.PI/5; for ( var i = 0; i < balls.length; i++ ) { obj = _root['ball'+i]; b = a + c * i; obj._x = width/2+Math.sin(b)*width/3; obj.az = obj._xscale = obj._yscale = 50+Math.cos(b)*25; obj.az = -obj.az; // this is -ve because z should get greater with distance obj._y = height/2; }
// Sort buffer by Z and synchronise rendering levels for ( var i = 0; i < balls.length-1; i++ ) { obj = _root['ball'+i]; var maxz = obj.az, maxp = i; for ( var j = 0; j < balls.length; j++ ) if ( _root['ball'+j].az > maxz ) { maxz = _root['ball'+j].az; maxp = j; } if ( maxp != i ) { obj.swapDepths( _root['ball'+maxp] ); _root['ball'+i] = _root['ball'+maxp]; _root['ball'+maxp] = obj; } }
if (0) { // Sort buffer by Z and synchronise rendering levels for ( var i = 0; i < balls.length-1; i++ ) { obj = balls[i]; var maxz = obj.az, maxp = i; for ( var j = 0; j < balls.length; j++ ) if ( balls[j].az > maxz ) { maxz = balls[j].az; maxp = j; } if ( maxp != i ) { obj.swapDepths( balls[maxp] ); balls[i] = balls[maxp]; balls[maxp] = obj; } } }
}
//createTextField( 'debug', 0, 0, 0, width, height ); with ( debug ) { selectable = true; border = false; multiline = true; wordWrap = true; html = true; }
// Test object //test.create( [ 0, 0, , 'torus', 5, 200, 5000 ] );