Difference between revisions of "3D Space Example.as"
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Line 38: | Line 38: | ||
a += 0.01; | a += 0.01; | ||
c = 2*Math.PI/5; | c = 2*Math.PI/5; | ||
− | for ( | + | for ( i = 0; i < balls.length; i++ ) { |
obj = balls[i]; | obj = balls[i]; | ||
b = a + c * i; | b = a + c * i; | ||
Line 47: | Line 47: | ||
msg = "<font face='courier New' size='12pt' color='#00ff00'>"; | msg = "<font face='courier New' size='12pt' color='#00ff00'>"; | ||
− | for ( | + | for ( i = 0; i < balls.length; i++ ) |
msg = msg + i + ': '+balls[i].getDepth()+' : '+balls[i]._name+'<br>'; | msg = msg + i + ': '+balls[i].getDepth()+' : '+balls[i]._name+'<br>'; | ||
debug.htmlText = msg + '</font>'; | debug.htmlText = msg + '</font>'; | ||
// Sort buffer by Z and synchronise rendering levels | // Sort buffer by Z and synchronise rendering levels | ||
− | for ( | + | for ( i = 0; i < balls.length-1; i++ ) { |
obj = balls[i]; | obj = balls[i]; | ||
− | + | maxz = obj.az; | |
− | for ( | + | maxp = i; |
+ | for ( j = 0; j < balls.length; j++ ) if ( balls[j].az > maxz ) { | ||
maxz = balls[j].az; | maxz = balls[j].az; | ||
maxp = j; | maxp = j; |
Revision as of 10:08, 20 March 2006
- include "Space.as"
// Instantiate a new 3D-space //createEmptyMovieClip( 'test', 1 ); //initialiseSpace( test ); //test._x = width/2; //test._y = height/2;
// testing z-ordering algorithm var balls = []; for ( var i = 0; i < 5; i++ ) { attachMovie( 'ball', 'ball'+i, i ); o = balls[i] = _root['ball'+i]; j = i + 1; r = (j & 1) ? 0xff : 0; g = (j & 2) ? 0xff : 0; b = (j & 4) ? 0xff : 0; c = new Color(o); c.setTransform( { ra:r, ga:g, ba:b } ); }
function byDepth( a, b ) { return a.getDepth() < b.getDepth(); }
// Per frame function reduce() { now = new Date(); time = now.getTime(); //if (_root.ctr++ < 2) // for ( var i = 0; i < allSpaces.length; i++ ) // if ( allSpaces[i].active ) allSpaces[i].frame();
balls.sort( byDepth );
// testing z-ordering algorithm a += 0.01; c = 2*Math.PI/5; for ( i = 0; i < balls.length; i++ ) { obj = balls[i]; b = a + c * i; obj._x = width/2+Math.sin(b)*width/3; obj.az = obj._xscale = obj._yscale = 50+Math.cos(b)*25; obj._y = height/2; }
msg = ""; for ( i = 0; i < balls.length; i++ )
msg = msg + i + ': '+balls[i].getDepth()+' : '+balls[i]._name+'
';
debug.htmlText = msg + '';
// Sort buffer by Z and synchronise rendering levels for ( i = 0; i < balls.length-1; i++ ) { obj = balls[i]; maxz = obj.az; maxp = i; for ( j = 0; j < balls.length; j++ ) if ( balls[j].az > maxz ) { maxz = balls[j].az; maxp = j; } if ( maxp != i ) { obj.swapDepths( maxp ); //balls[i] = balls[maxp]; //balls[maxp] = obj; } }
}
createTextField( 'debug', 100, 0, 0, width, height ); with ( debug ) { selectable = true; border = false; multiline = true; wordWrap = true; html = true; }
// Test object //test.create( [ 0, 0, , 'torus', 5, 200, 5000 ] );