Difference between revisions of "3D Space Example.as"

From Organic Design wiki
(Been a damn typo there for ages :-()
(Try z-sort, then depth-test)
Line 23: Line 23:
  
  
function byDepth( a, b ) { return a.getDepth() < b.getDepth(); }
+
function byDepth( a, b ) { return a.getDepth() > b.getDepth(); }
 +
function byZ( a, b ) { return a.az > b.az; }
  
 
// Per frame
 
// Per frame
Line 32: Line 33:
 
// for ( var i = 0; i < allSpaces.length; i++ )
 
// for ( var i = 0; i < allSpaces.length; i++ )
 
// if ( allSpaces[i].active ) allSpaces[i].frame();
 
// if ( allSpaces[i].active ) allSpaces[i].frame();
 
balls.sort( byDepth );
 
  
 
// testing z-ordering algorithm
 
// testing z-ordering algorithm
Line 43: Line 42:
 
obj._x = width/2+Math.sin(b)*width/3;
 
obj._x = width/2+Math.sin(b)*width/3;
 
obj.az = obj._xscale = obj._yscale = 50+Math.cos(b)*25;
 
obj.az = obj._xscale = obj._yscale = 50+Math.cos(b)*25;
 +
obj.az = -obj.az;
 
obj._y = height/2;
 
obj._y = height/2;
 
}
 
}
 +
 +
balls.sort( byZ );
  
 
msg = "<font face='courier New' size='12pt' color='#00ff00'>";
 
msg = "<font face='courier New' size='12pt' color='#00ff00'>";
Line 54: Line 56:
 
for ( i = 0; i < balls.length-1; i++ ) {
 
for ( i = 0; i < balls.length-1; i++ ) {
 
obj = balls[i];
 
obj = balls[i];
maxz = obj.az;
+
max = obj.getDepth();
 
maxp = i;
 
maxp = i;
 
for ( j = i + 1; j < balls.length; j++ ) {
 
for ( j = i + 1; j < balls.length; j++ ) {
if ( balls[j].az > maxz ) {
+
if ( balls[j].getDepth() > max ) {
maxz = balls[j].az;
+
max = balls[j].getDepth();
 
maxp = j;
 
maxp = j;
 
}
 
}

Revision as of 10:25, 20 March 2006

  1. include "Space.as"


// Instantiate a new 3D-space //createEmptyMovieClip( 'test', 1 ); //initialiseSpace( test ); //test._x = width/2; //test._y = height/2;

// testing z-ordering algorithm var balls = []; for ( var i = 0; i < 5; i++ ) { attachMovie( 'ball', 'ball'+i, i ); o = balls[i] = _root['ball'+i]; j = i + 1; r = (j & 1) ? 0xff : 0; g = (j & 2) ? 0xff : 0; b = (j & 4) ? 0xff : 0; c = new Color(o); c.setTransform( { ra:r, ga:g, ba:b } ); }


function byDepth( a, b ) { return a.getDepth() > b.getDepth(); } function byZ( a, b ) { return a.az > b.az; }

// Per frame function reduce() { now = new Date(); time = now.getTime(); //if (_root.ctr++ < 2) // for ( var i = 0; i < allSpaces.length; i++ ) // if ( allSpaces[i].active ) allSpaces[i].frame();

// testing z-ordering algorithm a += 0.01; c = 2*Math.PI/5; for ( i = 0; i < balls.length; i++ ) { obj = balls[i]; b = a + c * i; obj._x = width/2+Math.sin(b)*width/3; obj.az = obj._xscale = obj._yscale = 50+Math.cos(b)*25; obj.az = -obj.az; obj._y = height/2; }

balls.sort( byZ );

msg = ""; for ( i = 0; i < balls.length; i++ )

   msg = msg + i + ': '+balls[i].getDepth()+' : '+balls[i]._name+'
';

debug.htmlText = msg + '';

// Sort buffer by Z and synchronise rendering levels for ( i = 0; i < balls.length-1; i++ ) { obj = balls[i]; max = obj.getDepth(); maxp = i; for ( j = i + 1; j < balls.length; j++ ) { if ( balls[j].getDepth() > max ) { max = balls[j].getDepth(); maxp = j; } } if ( maxp > i ) { obj.swapDepths( balls[maxp] ); balls[i] = balls[maxp]; balls[maxp] = obj; } }

}

createTextField( 'debug', 100, 0, 0, width, height ); with ( debug ) { selectable = true; border = false; multiline = true; wordWrap = true; html = true; }

// Test object //test.create( [ 0, 0, , 'torus', 5, 200, 5000 ] );