Difference between revisions of "Peer-nodal.as"

From Organic Design wiki
(Get rid of array-queue)
(send key to constructor)
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// NODE OBJECT
 
// NODE OBJECT
 
// - note: only a node's parent can adjust a nodes prev/next
 
// - note: only a node's parent can adjust a nodes prev/next
function node() {
+
function node( key ) {
 
ROOT.nodes++;
 
ROOT.nodes++;
 
this.id = ROOT.idcount++;
 
this.id = ROOT.idcount++;
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while( path.length ) {
 
while( path.length ) {
 
var key = path.shift();
 
var key = path.shift();
context = context[key.id] == null ? context[key.id] = new node() : context[ key.id ];
+
context = context[key.id] == null ? context[key.id] = new node( key ) : context[ key.id ];
 
}
 
}
 
return context;
 
return context;

Revision as of 07:51, 10 April 2006

// Liscenced under LGPL: www.gnu.org/copyleft/lesser.html // // space.as - 3D space with dynamics and recursion // Nad - 2006 //

// ISSUES // - associations (maintained class:instance relationships) // - get should use class content as default - resolve() doesn't // so either add get/set which use resolve, or remove object-freedom and have only .data

// NODAL PROPERTIES & CORE NODAL CONCEPTS // idcount is a accumulating-only counter for locally-unique-id number // nodes is the current number of instantiated node objects ROOT = { idcount: 0, nodes: 0 }; NEXT = new node(); PREV = new node(); FUNC = new node(); FOCUS = new node();

// NODE OBJECT // - note: only a node's parent can adjust a nodes prev/next function node( key ) { ROOT.nodes++; this.id = ROOT.idcount++; this.set( [FOCUS], ROOT ); // current-loop is null };

// NODAL METHODS // - the delete-list is only needed for limited list-space env // - Actionscript failed ref-as-hashkey test, // so we use a id (locally unique identifier) as a lookup-key // - no delete currently // - just get/set properties with normal object-accessor way // - but keep all hierarchy nodal

node.prototype.set( path, value ) { ptr = this._resolve( path ); ptr.value = value; };

node.prototype.get( path ) { ptr = this._resolve( path ); // need to return class.value onNonExistent return ptr.value; };

// Resolve creates if non existent and returns reference to result // - this is private, used by get/set node.prototype._resolve = function( path ) { var context = this; while( path.length ) { var key = path.shift(); context = context[key.id] == null ? context[key.id] = new node( key ) : context[ key.id ]; } return context; };

// Consume one quanta // - each quantum is actually two, one for local instance, one for global class // - all instance-loops work by going cd this.current then assigning this.current.next to it // when a function executes, it can update the loop at that location (equiv to array.push) // - a functions parameters (and even further methods and tools) are child associations // the structures necessary to build the fucntion are child assocs too node.prototype.reduce = function() { var ptr = this;

// Queue rotation var focus = ptr.get( [FOCUS] ); ptr.set( [FOCUS], ptr.get( [FOCUS,NEXT] ) );

// If there's a local function declaration, execute if ( func = ptr.get( [FUNC] ) ) { ref = func.call // also call class.reduce() };

// if not, send the quanta downstairs if there's a basement else if ( ) { };

};