Difference between revisions of "Server.c"
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| Line 48: | Line 48: | ||
int i; | int i; | ||
| − | int stream = *nodeGetState(this,STREAM); | + | int stream = *nodeGetState(this, STREAM); |
| − | char *inbuf = nodeGetState(this,INBUF); | + | char *inbuf = nodeGetState(this, INBUF); |
| − | char *outbuf = nodeGetState(this,OUTBUF); | + | char *outbuf = nodeGetState(this, OUTBUF); |
timeout.tv_sec = 1; // later use 0 for min time | timeout.tv_sec = 1; // later use 0 for min time | ||
timeout.tv_usec = 0; | timeout.tv_usec = 0; | ||
| Line 57: | Line 57: | ||
FD_ZERO(fdset); | FD_ZERO(fdset); | ||
FD_SET(server,fdset); | FD_SET(server,fdset); | ||
| − | if (select(server+1,fdset,NULL,NULL,&timeout)>0) { | + | if (select(server+1, fdset, NULL, NULL, &timeout)>0) { |
// New connection, create new stream & node | // New connection, create new stream & node | ||
int *newstream = malloc(sizeof(int)); | int *newstream = malloc(sizeof(int)); | ||
| − | noblock(*newstream = accept(server,NULL,NULL)); | + | noblock(*newstream = accept(server, NULL, NULL)); |
// newNode = ... | // newNode = ... | ||
| − | nodeSetState(newNode,STREAM,newstream); | + | nodeSetState(newNode, STREAM, newstream); |
| − | *nodeSetState(newNode,INBUF,malloc(BUFSIZE)) = '\0'; | + | *nodeSetState(newNode, INBUF, malloc(BUFSIZE)) = '\0'; |
| − | *nodeSetState(newNode,OUTBUF,malloc(BUFSIZE)) = '\0'; | + | *nodeSetState(newNode, OUTBUF, malloc(BUFSIZE)) = '\0'; |
} | } | ||
Revision as of 03:50, 18 July 2006
// good sock function ref at // http://www.opengroup.org/onlinepubs/009695399/idx/networking.html
// Set up socket and listening loop
- define LISTENPORT 2012
- define PAKSIZE 128 // keep packet-size small for non-multithreaded design
- define BUFSIZE 10000 // dictates max message size
- define MAXCLIENTS 1000
// - todo: don't exit on connect errors, keep trying every 10s // Includes for socket (trying to use one source cpp for osx,win32,*ux)
- ifdef WINDOWS
- include <winsock.h>
- else
- include <sys/socket.h>
- include <sys/select.h>
- include <netinet/in.h>
- include <fcntl.h> // needed for O_NONBLOCK option on server
- include <sys/time.h> // for select()
//#include <arpa/inet.h> //#include <netdb.h>
- endif
int processMessage(char* msg); void noblock(int socket);
// Set up structures for socket & select struct sockaddr_in addr; struct timeval timeout; fd_set *fdset; int server, sockopt_on = 1, szAddr = sizeof(struct sockaddr_in); memset((char*)&addr, 0, szAddr); // zero the struct addr.sin_family = PF_INET; addr.sin_port = htons(LISTENPORT); addr.sin_addr.s_addr = htonl(INADDR_ANY);
// Do the usual socket polava: create,options,bind,listen if ((server = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0) logAdd("socket() failed!"); if (setsockopt(server, SOL_SOCKET, SO_REUSEADDR, &sockopt_on, sizeof(int)) < 0) logAdd("setsockopt() failed!"); noblock(server); if (bind(server, (struct sockaddr*)&addr, szAddr) < 0) logAdd("bind() failed!"); if (listen(server, MAXCLIENTS) < 0) logAdd("listen() failed!");
// Declare the nodal server-iteration function void network() {
// NOTE: no need for si struct, just use individual States in streamNode-assocs
int i; int stream = *nodeGetState(this, STREAM); char *inbuf = nodeGetState(this, INBUF); char *outbuf = nodeGetState(this, OUTBUF); timeout.tv_sec = 1; // later use 0 for min time timeout.tv_usec = 0;
// Check for new connection FD_ZERO(fdset); FD_SET(server,fdset); if (select(server+1, fdset, NULL, NULL, &timeout)>0) { // New connection, create new stream & node int *newstream = malloc(sizeof(int)); noblock(*newstream = accept(server, NULL, NULL)); // newNode = ... nodeSetState(newNode, STREAM, newstream); *nodeSetState(newNode, INBUF, malloc(BUFSIZE)) = '\0'; *nodeSetState(newNode, OUTBUF, malloc(BUFSIZE)) = '\0'; }
// Data to receive? FD_ZERO(fdset); FD_SET(stream,fdset); if ((i=select(stream+1, fdset, NULL, NULL, &timeout))>0) { // read a packet into inbuf // hook a process into the loop if a msg complete } else if (i<0) { // close connection // - remove this stream node from loop // - free the si struct }
// Data to send?
FD_ZERO(fdset);
FD_SET(stream,fdset);
if (select(stream+1, NULL, fdset, NULL, &timeout)>0) {
// write a packet from outbuf
}
}
// Parses a message content and responds to client int processMessage(char* msg) { // test if restart cmd first
// send response // - NOTE: this should put the msg in si.out if (send(stream, MSG, strlen(MSG)+1, 0) == -1) logAdd("send() failed!"); else logAdd("Sent message"); }
// make the server non-blocking so accept() returns straight away // - if no incoming requests, returns EAGAIN or EWOULDBLOCK state // - we need this for non-multithreaded design // - this may need to be done for each new incomming stream...? // - some examples use fcntl(server, F_SETFL, FNDELAY) or fcntl(server, F_SETFL, O_NONBLOCK); void noblock(int socket) { int opts = fcntl(server, F_GETFL); if (opts<0) logAdd("noblock() failed!"); opts = (opts|O_NONBLOCK); if (fnctl(socket,F_SETFL,opts)<0) logAdd("noblock() failed!"); }



