Server.c
// good sock function ref at // http://www.opengroup.org/onlinepubs/009695399/idx/networking.html
// Set up socket and listening loop
- define LISTENPORT 2012
- define BACKLOG 10
- define BUFSIZE 128 // keeping buf small for handling many connections without fork
- define MAXCLIENTS 100
- define MSG "stink ow!"
// - todo: don't exit on connect errors, keep trying every 10s // Includes for socket (trying to use one source cpp for osx,win32,*ux)
- ifdef WINDOWS
- include <winsock.h>
- else
- include <sys/socket.h>
- include <netinet/in.h>
- include <fcntl.h>
//#include <arpa/inet.h> //#include <netdb.h> //#include <unistd.h>
- endif
int processMessage(char* msg); int server, sockopt_on = 1; struct sockaddr_in my_addr, client_addr; int sa_in_size = sizeof(struct sockaddr_in); char response[80];
// get a socket if ((server = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0) { perror("socket"); exit(1); }
// make it non-blocking so accept() returns straight away with EAGAIN or EWOULDBLOCK fcntl(server, O_NONBLOCK);
// make it reusable if (setsockopt(server, SOL_SOCKET, SO_REUSEADDR, &sockopt_on, sizeof(int)) < 0) { perror("setsockopt"); exit(1); }
// first zero the struct memset((char *)&my_addr, 0, sa_in_size);
// now fill in the fields we need my_addr.sin_family = PF_INET; my_addr.sin_port = htons(LISTENPORT); my_addr.sin_addr.s_addr = htonl(INADDR_ANY);
// bind our socket to the port if (bind(server, (struct sockaddr *)&my_addr, sa_in_size) < 0) { perror("bind"); exit(1); }
// start listening for incoming connections if (listen(server, BACKLOG) < 0) { perror("listen"); exit(1); }
// struct to represent a currently connected stream typedef struct streamstruct { char* buf; int fileno; } streamInfo;
// array of current client connections streamInfo* streams[MAXCLIENTS]; nStreams = 0;
// Need an input buffer for each stream char *buf = malloc(BUFSIZE); int i, stream, bufsize;
while(1) {
// Wait for any incomming connection // O_NONBLOCK is set so, EAGAIN or EWOULDBLOCK returned if no requests if (stream = accept(server, (struct sockaddr *)&client_addr, &sa_in_size) < 0) { perror("accept"); exit(1); }
// loop thru streams and read a packet from any with data to read for (i = 0; i < nStreams; i++) {
}
// log the connecter // - should get info for this stream, incl buf printf("got connection from %s\n", inet_ntoa(client_addr.sin_addr));
// get the reply // - should keep receiving until \r\n\0?, then call serverProcessMessage() if (recv(stream, buf, bufsize, 0) == -1) perror("recv"); else printf("The client says \"%s\"\n", buf);
close(stream); // should close when no more data on this stream (somehow)
}
// Parses a message content and responds to client int processMessage(char* msg) { // test if restart cmd first
// send response if (send(stream, MSG, strlen(MSG)+1, 0) == -1) { perror("send"); } else printf("Sent message MSG\n"); }



