3D Space Example.as
- include "Space.as"
// Instantiate a new 3D-space //createEmptyMovieClip( 'test', 1 ); //initialiseSpace( test ); //test._x = width/2; //test._y = height/2;
// testing z-ordering algorithm var balls = []; for ( var i = 0; i < 5; i++ ) { attachMovie( 'ball', 'ball'+i, i ); o = balls[i] = _root['ball'+i]; c = new Color(o); r = i & 1 ? 0xff : 0; g = i & 2 ? 0xff : 0; b = i & 4 ? 0xff : 0; o.setTransform( { ra:r, ga:g, ba:b } ); }
// Per frame
function reduce() {
now = new Date();
time = now.getTime();
//if (_root.ctr++ < 2)
// for ( var i = 0; i < allSpaces.length; i++ )
// if ( allSpaces[i].active ) allSpaces[i].frame();
// testing z-ordering algorithm a += 0.01; c = 2*Math.PI/balls; for ( var i = 0; i < balls.length; i++ ) { obj = balls[i]; b = a + c * i; obj._x = width/2+Math.sin(b)*width/3; obj.az = obj._xscale = ball._yscale = 50+Math.cos(b)*25; obj.az = -obj.az; // this is -ve because z should get greater with distance obj._y = height/2; }
// Sort buffer by Z and synchronise rendering levels for ( var i = 0; i < balls.length-1; i++ ) { obj = balls[i]; var maxz = obj.az, maxp = i; for ( var j = 0; j < balls.length; j++ ) if ( balls[j].az > maxz ) { maxz = balls[j].az; maxp = j; } if ( maxp != i ) { obj.swapDepths( balls[maxp] ); balls[i] = balls[maxp]; balls[maxp] = obj; } }
}
createTextField( 'debug', 0, 0, 0, width, height ); with ( debug ) { selectable = true; border = false; multiline = true; wordWrap = true; html = true; }
// Test object //test.create( [ 0, 0, , 'torus', 5, 200, 5000 ] );