Abstraction

From Organic Design wiki

What is a logically disconnected abstraction layer?

A logically disconnected abstraction layer refers to an abstraction layer in a computer system that does not have direct connections or dependencies with other layers of the system.

Abstraction layers are used in computer systems to simplify complex software designs by separating different components into layers, each of which provides a different level of abstraction. For example, in a networking system, there may be an abstraction layer for the physical network interface, another layer for the network protocol, and yet another layer for the application protocol.

In a logically disconnected abstraction layer, the layer is designed in such a way that it does not have direct connections or dependencies with other layers of the system. This means that the layer can be modified or replaced without affecting the other layers in the system.

A common example of a logically disconnected abstraction layer is a software library that provides a set of functions for performing specific tasks, such as image processing or data compression. The library can be used by different applications, each of which may have different requirements, without requiring changes to the library itself or to other parts of the system.

Logically disconnected abstraction layers are often used in complex systems where changes to one component can have a ripple effect throughout the entire system. By using logically disconnected abstraction layers, developers can isolate different components of the system and make changes without affecting the rest of the system.

If abstraction layers are logically disconnected what does that imply about casual potency?

The logical disconnection of abstraction layers in a computer system does not necessarily imply anything about causal potency.

In general, the concept of causal potency refers to the ability of a cause to produce an effect. It relates to the causal relationship between different components or events in a system.

While logically disconnected abstraction layers may not have direct connections or dependencies with other layers of the system, they can still have a causal relationship with other layers or components. For example, a change to an abstraction layer may cause a different behaviour or output in an application that uses that layer.

Furthermore, in a complex system, changes to one component can have cascading effects throughout the system, even if the components are logically disconnected. Therefore, it is still important to consider the causal relationships between different components and events in the system when making changes or modifications.

Overall, while logically disconnected abstraction layers can provide a useful tool for simplifying and modularizing complex software designs, they do not necessarily imply anything about causal potency. The causal relationships between different components in a system still need to be carefully considered and analysed.

But doesn't a new abstraction layer imply a new possibility space with it's own system of causality?

Yes, the introduction of a new abstraction layer can potentially create a new possibility space with its own system of causality.

An abstraction layer can be thought of as a new level of abstraction that provides a different way of looking at and interacting with the underlying system. This new level of abstraction can introduce new concepts, rules, and relationships that were not present at lower levels of abstraction.

In this sense, a new abstraction layer can be seen as a new possibility space with its own set of causal relationships. The introduction of a new abstraction layer can allow developers to manipulate the system in new ways, potentially leading to new outcomes that were not previously possible.

However, it is important to note that the causal relationships within the new abstraction layer are still ultimately determined by the lower-level components and their interactions. Therefore, while the introduction of a new abstraction layer can create new possibilities and causal relationships, it does not necessarily imply that those relationships are completely independent of the lower-level components or the rest of the system.

Overall, the introduction of a new abstraction layer can potentially create a new possibility space with its own system of causality, but the relationships within that abstraction layer are still ultimately constrained by the underlying components and their interactions.

Could we say then that a logically disconnected abstraction layer that creates a possibility space for a self-organising system yields a new source of causal potency?

Yes, it's possible to say that a logically disconnected abstraction layer that creates a possibility space for a self-organizing system yields a new source of causal potency.

In a self-organizing system, the behaviour and interactions of the individual components give rise to emergent patterns and properties at a higher level of organization. An abstraction layer that allows for this type of self-organization creates a new possibility space for the system, with its own system of causality that is emergent from the behaviour of the individual components.

This new system of causality can be seen as a source of causal potency, in that it allows for new patterns and behaviours to emerge that were not present at lower levels of organization. These emergent patterns and behaviours can have significant effects on the system as a whole, and can potentially drive new forms of adaptation, evolution, or innovation.

Overall, the introduction of a logically disconnected abstraction layer that allows for self-organization can create a new source of causal potency, which can lead to new possibilities and opportunities for the system to evolve and adapt.


How strong is the analogy between developmental stages (psychology) and an abstraction layer in software engineering?

The analogy between developmental stages in psychology and abstraction layers in software engineering can provide a unique perspective, but there are some important distinctions to consider. Let's discuss the similarities and differences to better understand the analogy.

Similarities:

  • Sequential Building: Both developmental stages and abstraction layers build upon one another in a sequential manner. In psychology, one progresses through stages, such as from infancy to childhood to adolescence to adulthood, each with its own set of typical behaviours, skills, and perspectives. Similarly, in software engineering, abstraction layers are built one upon another, from the hardware layer up to the application layer, each providing different functionalities.
  • Encapsulation: Each stage in psychological development encapsulates a unique set of skills and behaviours, just as each abstraction layer in software engineering encapsulates specific functionalities. For instance, the transport layer of the OSI model in networking focuses on end-to-end communication control, just as an adolescent stage may focus on establishing independence.
  • Independence and Interdependence: Just as higher layers in software abstract away the complexity of lower layers but still rely on them for functionality, later stages of psychological development rely on skills and understandings formed in earlier stages, even as they introduce new complexities and abilities.

Differences:

  • Rigidity vs Fluidity: In software, abstraction layers are clearly defined and do not change. For instance, in the OSI model, the Data Link Layer will always handle physical addressing, error notification, network topology, and frame sequencing. In contrast, psychological stages are fluid, with ages and behaviours often overlapping. They are not universally consistent as cultural, individual, and socio-economic factors can significantly influence the timing and nature of progression through the stages.
  • Regression: In software, there's no concept of 'regressing' back to a previous layer of abstraction without purposefully doing so for debugging or modifying functionalities. In psychology, however, individuals can sometimes exhibit behaviours or emotions associated with earlier developmental stages under stress or trauma, a phenomenon known as regression.
  • Predictability: While software layers are created purposefully and behave predictably, human development is anything but predictable. Various internal and external factors can drastically affect the development process in unpredictable ways.
  • Flexibility: In software engineering, we can (to some extent) interchange the layers or modify the layers' stack without affecting the overall structure, provided the changes fulfil the requirements of the system. In developmental psychology, however, stages are mostly linear and must occur in a specific order for typical development.

Overall, while the analogy is interesting and does bear some validity, it should be approached with caution due to the significant differences in the nature of software systems and human development. Software is designed with specific purposes and behaviours in mind, whereas human development is a complex, dynamic process influenced by a host of genetic and environmental factors.