Difference between revisions of "Augmented Reality"

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[[w:Augmented Reality]] (AR) refers to the application of superimposing digital content into the physical world.
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[[w:Augmented Reality|Augmented Reality]] (AR) refers to the application of superimposing digital content into the physical world.
  
 
This is achieved via portable devices with digital imaging (webcams) recognising proxies/avatar images & then "projecting" media (images or video) onto that location.
 
This is achieved via portable devices with digital imaging (webcams) recognising proxies/avatar images & then "projecting" media (images or video) onto that location.
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== Examples & applications ==
 
== Examples & applications ==
 
Potential applications may include:
 
Potential applications may include:
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* completely removing the need for controller peripherals
 
* creative marketing
 
* creative marketing
 
* e-commerce
 
* e-commerce
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* [http://www.layar.com/ Layar]
 
* [http://www.layar.com/ Layar]
 
* Toolkits:
 
* Toolkits:
** [ARToolKit http://www.hitl.washington.edu/artoolkit/]
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** [http://www.hitl.washington.edu/artoolkit/ ARToolKit]
** [FLARToolKit http://www.libspark.org/wiki/saqoosha/FLARToolKit/en]
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** [http://www.libspark.org/wiki/saqoosha/FLARToolKit/en FLARToolKit]

Latest revision as of 03:31, 20 July 2010

Augmented Reality (AR) refers to the application of superimposing digital content into the physical world.

This is achieved via portable devices with digital imaging (webcams) recognising proxies/avatar images & then "projecting" media (images or video) onto that location.

In layman terms, it's a way of bringing the digital world into the physical.

Examples & applications

Potential applications may include:

  • completely removing the need for controller peripherals
  • creative marketing
  • e-commerce
  • augmenting bio/information to facial-recognition (slightly creepy, but still very cool)

References & Resources