Difference between revisions of "Category:Symbols"
From Organic Design wiki
(Add usage syntax) |
(Modularise common code so it can be implimented easily in macromedia env) |
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*The function can have extra parameters after ''name, layer'' | *The function can have extra parameters after ''name, layer'' | ||
*The function should return a reference to the newly created symbol | *The function should return a reference to the newly created symbol | ||
+ | |||
+ | ;Common code supplied by [[swf.php]] and [[swf.pl]] at compile time. | ||
+ | If you want to impliment thses scripts in the Macromedia environment, you'll need to include this code at the beginning of your script. | ||
+ | <table class=document-code><tr><td> | ||
+ | [[+compile.as]] | ||
+ | </table> |
Revision as of 21:59, 24 March 2006
The items in this category are all actionscript symbols imported using the #include syntax from within the ActionScript code.
These symbol scripts should be in the form of functions which extend and accept the same parameters as the createEmptyMovieClip() method.
- Usage
- createSymbol( contextRef, symbolName, instanceName, layer, [parameters...] )
- Notes
- The name of the creation function should be create.symbolName
- The function can have extra parameters after name, layer
- The function should return a reference to the newly created symbol
If you want to impliment thses scripts in the Macromedia environment, you'll need to include this code at the beginning of your script.
Pages in category "Symbols"
The following 8 pages are in this category, out of 8 total.