Difference between revisions of "NodeSpace.h"
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// replace self in loop with n.THEN if non-zero | // replace self in loop with n.THEN if non-zero | ||
} else nodeReduce(n); | } else nodeReduce(n); | ||
− | return | + | return 1; |
} | } |
Revision as of 12:55, 5 July 2006
- define CURRENT 2
- define AND 3
- define THEN 4
- define CODE 5
typedef int node;
node nodeTraverse(node subject, node path) { // select node wco selNode return subject; }
// set nodal value of node/path // - path is array-of-node node nodeGetValue(node subject, node path) { node value; return value; }
void nodeSetValue(node subject, node path, node value) { }
void* nodeGetState(node subject) { void* state; return state; }
void nodeSetState(node subject, void* state) { }
node nodeInsertKey(node subject, node key) { node instance; return instance; }
void nodeRemoveKey(node subject, node key) { }
// - Consumes quanta of execution // - Creates History from change events // - Builds, declares and executes functionality // - Should reduction handle cyles (current-cycle etc), or a separate root-thread // - returns false if no more to reduce int nodeReduce(node subject) { // return if no CURRENT node (either nonexistent, or ref to node 0) node n; if ((n = nodeGetValue(subject, CURRENT)) == 0) return; nodeSetValue(subject, CURRENT, nodeGetValue(n, AND)); if (nodeGetValue(n, CODE)) { void (*code)() = nodeGetState(n); code(); // Later this must declare and build if no function-reference // replace self in loop with n.THEN if non-zero } else nodeReduce(n); return 1; }