Difference between revisions of "NodeSpace.h"

From Organic Design wiki
(prototypes)
(all are best returning nodes not void)
Line 28: Line 28:
 
node nodeSetValue(node subject,node key,node value);
 
node nodeSetValue(node subject,node key,node value);
 
node nodeInsertKey(node subject,node key);
 
node nodeInsertKey(node subject,node key);
void nodeRemoveKey(node subject,node key);
+
node nodeRemoveKey(node subject,node key);
void nodeLoopInsert(node subject,node insert);
+
node nodeLoopInsert(node subject,node insert);
void nodeLoopRemove(node subject);
+
node nodeLoopRemove(node subject);
 
void *nodeGetState(node subject,node key);
 
void *nodeGetState(node subject,node key);
 
void *nodeSetState(node subject,node key,void *state);
 
void *nodeSetState(node subject,node key,void *state);
Line 52: Line 52:
 
}
 
}
  
 +
// Returns newly created node
 +
// - thsi is just traverse() but with an event raised
 
node nodeInsertKey(node subject,node key) {
 
node nodeInsertKey(node subject,node key) {
 
// todo: onInstall
 
// todo: onInstall
node instance;
+
node i = nodeTraverse(subject,key);
+
return i;
return instance;
 
 
}
 
}
  
void nodeRemoveKey(node subject,node key) {
+
// Returns the node that was removed
 +
node nodeRemoveKey(node subject,node key) {
 
// todo: onRemove
 
// todo: onRemove
 +
node i = nodeTraverse(subject,key);
 +
// todo: delete
 +
return i;
 
}
 
}
  
void nodeLoopInsert(node subject,node insert) {
+
// Returns the inserted node as the new loop pointer
 +
// (this allows it to act as a stack if nodeCURRENT is updated with returned node)
 +
node nodeLoopInsert(node subject,node insert) {
 
node next = nodeGetValue(subject,nodeNEXT);
 
node next = nodeGetValue(subject,nodeNEXT);
 
nodeSetValue(insert,nodeNEXT,next);
 
nodeSetValue(insert,nodeNEXT,next);
 
nodeSetValue(subject,nodeNEXT,insert);
 
nodeSetValue(subject,nodeNEXT,insert);
 
nodeSetValue(insert,nodePREV,subject);
 
nodeSetValue(insert,nodePREV,subject);
nodeSetValue(next,nodePREV,insert);
+
return nodeSetValue(next,nodePREV,insert);
 
}
 
}
  
void nodeLoopRemove(node subject) {
+
// Returns the new loop pointer so nodeCURRENT can be removed and updated
 +
node nodeLoopRemove(node subject) {
 
node prev = nodeGetValue(subject,nodePREV);
 
node prev = nodeGetValue(subject,nodePREV);
 
node next = nodeGetValue(subject,nodeNEXT);
 
node next = nodeGetValue(subject,nodeNEXT);
nodeSetValue(prev,nodeNEXT,next);
 
 
nodeSetValue(next,nodePREV,prev);
 
nodeSetValue(next,nodePREV,prev);
 +
return nodeSetValue(prev,nodeNEXT,next);
 
}
 
}
  

Revision as of 02:44, 29 July 2006

// This article and all its includes are licenced under LGPL // GPL: http://www.gnu.org/copyleft/lesser.html // SRC: http://www.organicdesign.co.nz/nodeSpace.c

// Reserved nodes (tmp)

  1. define nodeROOT 0
  2. define nodeFALSE 0
  3. define nodeCURRENT 1
  4. define nodeTRUE 1
  5. define nodeNEXT 2
  6. define nodePREV 3
  7. define nodeTHEN 4
  8. define nodeCODE 5

// these will have content, so must start after 128 ascii-list-items

  1. define nodeNETWORK 128
  2. define nodeDESKTOP 129
  3. define nodeSTREAMINFO 130

typedef int node; // node: a type for referring to nodes typedef void (*code)(); // code: a type for referring to functions node this; // this: the current node, like cwd


// Prototypes node nodeTraverse(node subject,node key); node nodeGetValue(node subject,node key); node nodeSetValue(node subject,node key,node value); node nodeInsertKey(node subject,node key); node nodeRemoveKey(node subject,node key); node nodeLoopInsert(node subject,node insert); node nodeLoopRemove(node subject); void *nodeGetState(node subject,node key); void *nodeSetState(node subject,node key,void *state); int nodeReduce(node subject);


// - use array-of-node path? node nodeTraverse(node subject,node key) { return listTraverse((item)subject,(item)key); }

// set nodal value of node/path // - allows null key node nodeGetValue(node subject,node key) { return listGetValue(key?listTraverse((item)subject,(item)key):(item)subject); }

node nodeSetValue(node subject,node key,node value) { // todo: onChange return listSetValue(key?listTraverse((item)subject,(item)key):(item)subject, (item)value); }

// Returns newly created node // - thsi is just traverse() but with an event raised node nodeInsertKey(node subject,node key) { // todo: onInstall node i = nodeTraverse(subject,key); return i; }

// Returns the node that was removed node nodeRemoveKey(node subject,node key) { // todo: onRemove node i = nodeTraverse(subject,key); // todo: delete return i; }

// Returns the inserted node as the new loop pointer // (this allows it to act as a stack if nodeCURRENT is updated with returned node) node nodeLoopInsert(node subject,node insert) { node next = nodeGetValue(subject,nodeNEXT); nodeSetValue(insert,nodeNEXT,next); nodeSetValue(subject,nodeNEXT,insert); nodeSetValue(insert,nodePREV,subject); return nodeSetValue(next,nodePREV,insert); }

// Returns the new loop pointer so nodeCURRENT can be removed and updated node nodeLoopRemove(node subject) { node prev = nodeGetValue(subject,nodePREV); node next = nodeGetValue(subject,nodeNEXT); nodeSetValue(next,nodePREV,prev); return nodeSetValue(prev,nodeNEXT,next); }

// State is a pointer to a locally meaningful item which is associated with a node // - doesn't need separate get/set since pointer-based, but keeps it more lang-independent void *nodeGetState(node subject,node key) { itob(key?(int)listTraverse((item)subject,(item)key):(int)subject,nssBuf); return *hash(nssBuf); }

void *nodeSetState(node subject,node key,void *state) { itob(key?(int)listTraverse((item)subject,(item)key):(int)subject,nssBuf); return *hash(nssBuf) = state; }

// - Consumes quanta of execution // - Creates History from change events // - Builds, declares and executes functionality // - Should reduction handle cyles (current-cycle etc), or a separate root-thread // - returns false if no more to reduce int nodeReduce(node subject) { node cur; if ((cur = nodeGetValue(subject, nodeCURRENT)) == nodeFALSE) return 0; // return if no CURRENT node nodeSetValue(subject, nodeCURRENT, nodeGetValue(cur, nodeNEXT)); // test NEXT first? if (nodeGetValue(cur, nodeCODE) == nodeTRUE) { ((code)nodeGetState(cur,nodeROOT))(); // execute code-ref returned in state // Later this must declare and build if no function-reference // replace self in loop with n.THEN if non-zero } else nodeReduce(cur); return 1; }