Difference between revisions of "NodeSpace.h"

From Organic Design wiki
(set the node constants from trieGetValue())
(remembered how to do multiline strings in C :-))
Line 130: Line 130:
 
int nodeInit() {
 
int nodeInit() {
  
char *file = "*[[0|root]]\n*[[1000|io]];[[1001|interface]];\n*[[io]]\n*[[1002|server]];[[1003|streams]];\n*[[1004|stream]]\n*[[interface]]\n*[[1005|events]];[[1006|desktop]];\n*[[1007|window]]\n";
+
deserialise("\
 
+
*[[0|root]]\n*[[1000|io]];[[1001|interface]];\
/* nodeIO = nodeLoopInsert(0,0);
+
*[[io]]\
nodeINTERFACE = nodeLoopInsert(nodeIO,0);
+
*[[1002|server]];[[1003|streams]];\
nodeSERVER = nodeLoopInsert(0,0);
+
*[[1004|stream]]\
nodeSTREAMS = nodeLoopInsert(nodeSERVER,0);
+
*[[interface]]\
nodeSTREAM = nodeInsert();
+
*[[1005|events]];[[1006|desktop]];\
nodeEVENTS = nodeLoopInsert(0,0);
+
*[[1007|window]]\
nodeDESKTOP = nodeLoopInsert(nodeEVENTS,0);
+
");
nodeWINDOW = nodeInsert();
 
nodeSetValue(0,nodeLOOP,nodeIO);
 
nodeSetValue(nodeIO,nodeLOOP,nodeSERVER);
 
nodeSetValue(nodeINTERFACE,nodeLOOP,nodeEVENTS); */
 
 
 
deserialise(file);
 
  
 
nodeIO        = trieGetValue("io"); logAdd("nodeIO = %d",nodeIO);
 
nodeIO        = trieGetValue("io"); logAdd("nodeIO = %d",nodeIO);

Revision as of 06:05, 15 September 2006

// [[[[1]]]] - nodal p2p wiki daemon // This article and all its includes are licenced under LGPL // GPL: [[[[2]]]] // SRC: [[[[3]]]] // included in [[[[4]]]][[[[5]]]]

typedef int node; // node: a type for referring to nodes typedef void (code)(); // code: a type for executing functions from pointer

// Reserved nodes used by nodal reduction process (tmp) // - doesn't matter that these node indexes conflict with 128 ascii nodes // because these will not currently need anything stored in them

  1. define nodeLOOP 1
  2. define nodeTRUE 1
  3. define nodeNEXT 2
  4. define nodePREV 3
  5. define nodeCODE 4

// Runtime nodes node this; // this: the current node, like cwd

// stateless node nodeINTERFACE; node nodeSTREAMS;

// function ref node nodeEVENTS; node nodeIO; node nodeSERVER; node nodeDESKTOP;

// pointer to struct node nodeSTREAM; node nodeWINDOW;


// Prototypes node nodeTraverse(node subject,node key); node nodeGetValue(node subject,node key); node nodeSetValue(node subject,node key,node value); node nodeInsertKey(node subject,node key); node nodeRemoveKey(node subject,node key); node nodeLoopInsert(node subject,node insert); node nodeLoopRemove(node subject); void **nodeGetState(node subject,node key); int nodeInit(); void nodeExit(); void nodeReduce();


// ----------------------------------------------------------------------------------------- // // nodeSpace.c

// - use array-of-node path? node nodeTraverse(node subject,node key) { return listTraverse((item)subject,(item)key); }

// set nodal value of node/path // - allows null key node nodeGetValue(node subject,node key) { return listGetValue(key?listTraverse((item)subject,(item)key):(item)subject); }

node nodeSetValue(node subject,node key,node value) { // todo: onChange return listSetValue(key?listTraverse((item)subject,(item)key):(item)subject, (item)value); }

// Returns a newly created node node nodeInsert() { return (node)listInsert(); }

// Returns newly created node // - this is just traverse() but with an event raised node nodeInsertKey(node subject,node key) { // todo: onInstall node i = nodeTraverse(subject,key); return i; }

// Returns the node that was removed node nodeRemoveKey(node subject,node key) { // todo: onRemove node i = nodeTraverse(subject,key); // todo: delete return i; }

// Returns the inserted node as the new loop pointer // - this allows it to act as a stack if nodeLOOP (current-loop-node) is updated with returned node // - either can be 0 on entry (for new loop and/or new node) node nodeLoopInsert(node subject,node insert) { if (insert == 0) insert = nodeInsert(); if (subject == 0) subject = insert; node next = nodeGetValue(subject,nodeNEXT); nodeSetValue(insert,nodeNEXT,next); nodeSetValue(subject,nodeNEXT,insert); nodeSetValue(insert,nodePREV,subject); return nodeSetValue(next,nodePREV,insert); }

// Returns the new loop pointer so nodeLOOP can be removed and updated node nodeLoopRemove(node subject) { node prev = nodeGetValue(subject,nodePREV); node next = nodeGetValue(subject,nodeNEXT); nodeSetValue(next,nodePREV,prev); return nodeSetValue(prev,nodeNEXT,next); }

void **nodeState(node subject,node key) { return hash(itob(key?(int)listTraverse((item)subject,(item)key):(int)subject,nssBuf)); }

// Clean up all the mess and exit void nodeExit() { logAdd("Gracefully exiting."); ifExit(); ioExit(); listExit(); exit(EXIT_SUCCESS); }


// Set up initial nodal structure // - todo: this structure should be read from [[nodeSpace.txt]] char *serialise(node); void deserialise(char*); int nodeInit() {

deserialise("\ *root\n*io;interface;\ *io\ *server;streams;\ *stream\ *interface\ *events;desktop;\ *window\ ");

nodeIO = trieGetValue("io"); logAdd("nodeIO = %d",nodeIO); nodeINTERFACE = trieGetValue("interface"); logAdd("nodeINTERFACE = %d",nodeINTERFACE); nodeSERVER = trieGetValue("server"); logAdd("nodeSERVER = %d",nodeSERVER); nodeSTREAMS = trieGetValue("streams"); logAdd("nodeSTREAMS = %d",nodeSTREAMS); nodeSTREAM = trieGetValue("stream"); logAdd("nodeSTREAM = %d",nodeSTREAM); nodeEVENTS = trieGetValue("events"); logAdd("nodeEVENTS = %d",nodeEVENTS); nodeDESKTOP = trieGetValue("desktop"); logAdd("nodeDESKTOP = %d",nodeDESKTOP); nodeWINDOW = trieGetValue("window"); logAdd("nodeWINDOW = %d",nodeWINDOW);

return EXIT_SUCCESS; }

// Moves "this" to current loop item if exists then rotates loop and executes or reduces the item // - THEN may not be needed since by default things should stay the same // ie. a function would have to set THEN to change, so why not change loop directly itself? void nodeReduce() { if (this = nodeGetValue(loop = nodeTraverse(this,nodeLOOP),0)) { // this = current loop item nodeSetValue(loop,0,nodeGetValue(this,nodeNEXT)); // Rotate loop nodeGetValue(this,nodeCODE)?((code*)*nodeState(this,0))():nodeReduce(); // Exec or reduce item } }