NodeSpace.h

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Revision as of 00:19, 6 August 2006 by Nad (talk | contribs) (structure nodal events/desktop/interface/window)

// This article and all its includes are licenced under LGPL // GPL: http://www.gnu.org/copyleft/lesser.html // SRC: http://www.organicdesign.co.nz/nodeSpace.c

typedef int node; // node: a type for referring to nodes typedef void (code)(); // code: a type for executing functions from pointer

// Reserved nodes used by nodal reduction process (tmp) // - doesn't matter that these node indexes conflict with 128 ascii nodes // because these will not currently need anything stored in them

  1. define nodeLOOP 1
  2. define nodeTRUE 1
  3. define nodeNEXT 2
  4. define nodePREV 3
  5. define nodeCODE 4

// Runtime nodes node this; // this: the current node, like cwd node nodeNETWORK; node nodeINTERFACE; node nodeEVENTS; node nodeDESKTOP; node nodeWINDOW; node nodeSERVER; node nodeCLIENTS; node nodeSTREAMINFO;

// Prototypes node nodeTraverse(node subject,node key); node nodeGetValue(node subject,node key); node nodeSetValue(node subject,node key,node value); node nodeInsertKey(node subject,node key); node nodeRemoveKey(node subject,node key); node nodeLoopInsert(node subject,node insert); node nodeLoopRemove(node subject); void **nodeGetState(node subject,node key); int nodeInit(); void nodeExit(); void nodeReduce();


// - use array-of-node path? node nodeTraverse(node subject,node key) { return listTraverse((item)subject,(item)key); }

// set nodal value of node/path // - allows null key node nodeGetValue(node subject,node key) { return listGetValue(key?listTraverse((item)subject,(item)key):(item)subject); }

node nodeSetValue(node subject,node key,node value) { // todo: onChange return listSetValue(key?listTraverse((item)subject,(item)key):(item)subject, (item)value); }

// Returns a newly created node node nodeInsert() { return (node)listInsert(); }

// Returns newly created node // - this is just traverse() but with an event raised node nodeInsertKey(node subject,node key) { // todo: onInstall node i = nodeTraverse(subject,key); return i; }

// Returns the node that was removed node nodeRemoveKey(node subject,node key) { // todo: onRemove node i = nodeTraverse(subject,key); // todo: delete return i; }

// Returns the inserted node as the new loop pointer // - this allows it to act as a stack if nodeLOOP (current-loop-node) is updated with returned node // - either can be 0 on entry (for new loop and/or new node) node nodeLoopInsert(node subject,node insert) { if (insert == 0) insert = nodeInsert(); if (subject == 0) subject = insert; node next = nodeGetValue(subject,nodeNEXT); nodeSetValue(insert,nodeNEXT,next); nodeSetValue(subject,nodeNEXT,insert); nodeSetValue(insert,nodePREV,subject); return nodeSetValue(next,nodePREV,insert); }

// Returns the new loop pointer so nodeLOOP can be removed and updated node nodeLoopRemove(node subject) { node prev = nodeGetValue(subject,nodePREV); node next = nodeGetValue(subject,nodeNEXT); nodeSetValue(next,nodePREV,prev); return nodeSetValue(prev,nodeNEXT,next); }

void **nodeState(node subject,node key) { return hash(itob(key?(int)listTraverse((item)subject,(item)key):(int)subject,nssBuf)); }

// Clean up all the mess and exit void nodeExit() { logAdd("Gracefully exiting."); interfaceExit(); serverExit(); listExit(); exit(EXIT_SUCCESS); }

// Beginnings of replicating current nodal structure from a deserialised string // - these node indexes are accessible after deserialisation using trieGetValue("name/guid"); // *root // *network;interface; // *network // *server;clients; // *stream // *interface // *events;desktop; // *window

// Set up initial nodal structure // - todo: this structure should be built at runtime from deserialised string description int nodeInit() { nodeNETWORK = nodeLoopInsert(0,0); nodeINTERFACE = nodeLoopInsert(nodeNETWORK,0); nodeSERVER = nodeLoopInsert(0,0); nodeCLIENTS = nodeLoopInsert(nodeSERVER,0); nodeEVENTS = nodeLoopInsert(0,0); nodeDESKTOP = nodeLoopInsert(nodeEVENTS,0); nodeWINDOW = nodeInsert(); nodeSTREAMINFO = nodeInsert(); nodeSetValue(0,nodeLOOP,nodeNETWORK); nodeSetValue(nodeNETWORK,nodeLOOP,nodeSERVER); nodeSetValue(nodeINTERFACE,nodeLOOP,nodeEVENTS); // deserialise() // set nodeXXX constants from trieGetValue("name/guid") return EXIT_SUCCESS; }

// Moves "this" to current loop item if exists then rotates loop and executes or reduces the item // - THEN may not be needed since by default things should stay the same // ie. a function would have to set THEN to change, so why not change loop directly itself? void nodeReduce() { if (this = nodeGetValue(loop = nodeTraverse(this,nodeLOOP),0)) { // this = current loop item nodeSetValue(loop,0,nodeGetValue(this,nodeNEXT)); // Rotate loop nodeGetValue(this,nodeCODE)?((code*)*nodeState(this,0))():nodeReduce(); // Exec or reduce item } }