Difference between revisions of "Sic Games"

From Organic Design wiki
m
m (Sic Games code)
 
(One intermediate revision by the same user not shown)
Line 5: Line 5:
 
== Sic Games code ==
 
== Sic Games code ==
 
*[[Sic/Perl]]
 
*[[Sic/Perl]]
 +
*[[Space.as]]
 
*[[Sic/frame1.as]]
 
*[[Sic/frame1.as]]
 
*[[Sic/frame2.as]]
 
*[[Sic/frame2.as]]
Line 10: Line 11:
 
*[[Sic/frame4.as]]
 
*[[Sic/frame4.as]]
 
*[[Sic/frame5.as]]
 
*[[Sic/frame5.as]]
*[[Sic/compile.php]]
 
*[[Sic/process-images.php]]
 
  
== Notes and related articles ==
+
== Sic Games ==
*These things are still in progress and timing is unknown
+
*[http://www.listener.co.nz/issue/3388/artsbooks/3807/fantastic_planet_.html Listener Sic Games article]
*The new 3D space code is in [[space.as]]
+
*[http://naturalselection.org.nz/archive/4/4.11_Megan_Dunn.pdf Natural Selection issue 4] ''- Sic Games article by Megan Dunn''

Latest revision as of 03:10, 23 April 2020

Info.svg This is the code I did for Amanda's Sic Games project in 2003


It requires the perl network layer to run properly though which wasn't designed for a web-server environment. But the new perl networking layer, peerd is designed exactly for that, and using that with the new interface, peer.swf will allow us to easily import your Sic objects into the new collaborative 3D space.

Sic Games code

Sic Games