Difference between revisions of "Sic Games"
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== Sic Games code == | == Sic Games code == | ||
*[[Sic/Perl]] | *[[Sic/Perl]] | ||
| + | *[[Space.as]] | ||
*[[Sic/frame1.as]] | *[[Sic/frame1.as]] | ||
*[[Sic/frame2.as]] | *[[Sic/frame2.as]] | ||
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*[[Sic/frame4.as]] | *[[Sic/frame4.as]] | ||
*[[Sic/frame5.as]] | *[[Sic/frame5.as]] | ||
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| − | == | + | == Sic Games == |
| − | * | + | *[http://www.listener.co.nz/issue/3388/artsbooks/3807/fantastic_planet_.html Listener Sic Games article] |
| − | * | + | *[http://naturalselection.org.nz/archive/4/4.11_Megan_Dunn.pdf Natural Selection issue 4] ''- Sic Games article by Megan Dunn'' |
Latest revision as of 03:10, 23 April 2020
It requires the perl network layer to run properly though which wasn't designed for a web-server environment. But the new perl networking layer, peerd is designed exactly for that, and using that with the new interface, peer.swf will allow us to easily import your Sic objects into the new collaborative 3D space.
Sic Games code
Sic Games
- Listener Sic Games article
- Natural Selection issue 4 - Sic Games article by Megan Dunn



