Difference between revisions of "Sic Games"

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{{info|This is the code I did for [http://www.amandanewall.com/ Amanda]'s Sic Games project in 2003}}
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{{info|This is the code I did for [http://www.amandanewall.com/ Amanda's] Sic Games project in 2003}}
  
 
It requires the perl network layer to run properly though which wasn't designed for a web-server environment. But the new perl networking layer, [[peerd]] is designed exactly for that, and using that with the new interface, [[peer.swf]] will allow us to easily import your Sic objects into the new collaborative 3D space.
 
It requires the perl network layer to run properly though which wasn't designed for a web-server environment. But the new perl networking layer, [[peerd]] is designed exactly for that, and using that with the new interface, [[peer.swf]] will allow us to easily import your Sic objects into the new collaborative 3D space.

Revision as of 23:44, 30 May 2010

Info.svg This is the code I did for Amanda's Sic Games project in 2003


It requires the perl network layer to run properly though which wasn't designed for a web-server environment. But the new perl networking layer, peerd is designed exactly for that, and using that with the new interface, peer.swf will allow us to easily import your Sic objects into the new collaborative 3D space.

Sic Games code

Notes and related articles

  • These things are still in progress and timing is unknown
  • The new 3D space code is in space.as